Effect of Gamified Flipped Class Room on Facilitating Nursing Students' Skills Competency and Confidence
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 128
- 试验地点
- 2
- 主要终点
- changes in students learning motivation score
研究概览
简要总结
one of the primary components of effective teaching is student engagement and that engagement is critical for learning
详细描述
In order to increase motivation, it is necessary to eliminate the factors that create boredom and to transform the lectures into a more enjoyable environment. In recent years, the gamification strategy has been used in order to intrigue the students, and to increase their motivation for learning. Gamification is a system that implements game design components on out-of-game contexts and alters the subjects' behaviors.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Other
- 盲法
- None
入排标准
- 年龄范围
- 18 Years 至 —(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •agree to participate.
- •Registered fundamental II in second semester year (2020-2021).
- •Have access to network at home.
排除标准
- •• Previously enrolled in fundamental II course
结局指标
主要结局
changes in students learning motivation score
时间窗: will be measured at baseline and at the end of study (after 6 weeks)
will be measured using instructional material motivation survey.It consists of four domains: attention, relevance, confidence, and satisfaction, with a total of 36 questions on a 5-point Likert scale
change in skill practice confidence level
时间窗: will be measured at baseline and at the end of study (after 6 weeks)
confidence scale will be used to used to measure a student's confidence level related to skills performance
change in nursing students funadamental skill competency
时间窗: will be measured at baseline and at the end of study (after 6 weeks)
will be measured using observation checklist. it consists of eiight checklist and each checklist cover different nursing procedure. The evaluation items will be rated on a 3-point Likert scale
changes in students fundamental of nursing knowledge level
时间窗: at baseline and three weeks and 6 weeks of study
3 quizes,each composed of 20 questions. quiz 1 will measure students knowledge level at baseline on the first two procedures and quiz 2 and three will meassure knowledge level post implementation of gamified activitis after each three skills.
次要结局
- intensity of nursing skills preparation(will be measured at baseline and at the end of study (after 6 weeks))
研究者
mohamed elsayed hamed elzeky
lecturer at medical surgical nursing faculty of nursing mansoura university
Mansoura University
