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Gamified Flipped Class Room and Nursing Students' Skills Competency and Confidence

Not Applicable
Completed
Conditions
Education, Nursing Students
Gamified Flipped Classroom
Interventions
Other: gamified flipped classroom
Registration Number
NCT04859192
Lead Sponsor
Mansoura University
Brief Summary

one of the primary components of effective teaching is student engagement and that engagement is critical for learning

Detailed Description

In order to increase motivation, it is necessary to eliminate the factors that create boredom and to transform the lectures into a more enjoyable environment. In recent years, the gamification strategy has been used in order to intrigue the students, and to increase their motivation for learning. Gamification is a system that implements game design components on out-of-game contexts and alters the subjects' behaviors.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
128
Inclusion Criteria
  • agree to participate.
  • Registered fundamental II in second semester year (2020-2021).
  • Have access to network at home.
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Exclusion Criteria
  • • Previously enrolled in fundamental II course
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Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
study groupgamified flipped classroomFor 6 weeks, students in study group will receive their routine flipped classroom in addition to gamified activities that they are required to complete before class session.
Primary Outcome Measures
NameTimeMethod
changes in students learning motivation scorewill be measured at baseline and at the end of study (after 6 weeks)

will be measured using instructional material motivation survey.It consists of four domains: attention, relevance, confidence, and satisfaction, with a total of 36 questions on a 5-point Likert scale

change in skill practice confidence levelwill be measured at baseline and at the end of study (after 6 weeks)

confidence scale will be used to used to measure a student's confidence level related to skills performance

change in nursing students funadamental skill competencywill be measured at baseline and at the end of study (after 6 weeks)

will be measured using observation checklist. it consists of eiight checklist and each checklist cover different nursing procedure. The evaluation items will be rated on a 3-point Likert scale

changes in students fundamental of nursing knowledge levelat baseline and three weeks and 6 weeks of study

3 quizes,each composed of 20 questions. quiz 1 will measure students knowledge level at baseline on the first two procedures and quiz 2 and three will meassure knowledge level post implementation of gamified activitis after each three skills.

Secondary Outcome Measures
NameTimeMethod
intensity of nursing skills preparationwill be measured at baseline and at the end of study (after 6 weeks)

three items which cover how often participants watched the skill video

Trial Locations

Locations (1)

Faculty of Nursing Mansoura University

🇪🇬

Mansoura, Egypt

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