Gamified Flipped Class Room and Nursing Students' Skills Competency and Confidence
- Conditions
- Education, Nursing StudentsGamified Flipped Classroom
- Interventions
- Other: gamified flipped classroom
- Registration Number
- NCT04859192
- Lead Sponsor
- Mansoura University
- Brief Summary
one of the primary components of effective teaching is student engagement and that engagement is critical for learning
- Detailed Description
In order to increase motivation, it is necessary to eliminate the factors that create boredom and to transform the lectures into a more enjoyable environment. In recent years, the gamification strategy has been used in order to intrigue the students, and to increase their motivation for learning. Gamification is a system that implements game design components on out-of-game contexts and alters the subjects' behaviors.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 128
- agree to participate.
- Registered fundamental II in second semester year (2020-2021).
- Have access to network at home.
- • Previously enrolled in fundamental II course
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description study group gamified flipped classroom For 6 weeks, students in study group will receive their routine flipped classroom in addition to gamified activities that they are required to complete before class session.
- Primary Outcome Measures
Name Time Method changes in students learning motivation score will be measured at baseline and at the end of study (after 6 weeks) will be measured using instructional material motivation survey.It consists of four domains: attention, relevance, confidence, and satisfaction, with a total of 36 questions on a 5-point Likert scale
change in skill practice confidence level will be measured at baseline and at the end of study (after 6 weeks) confidence scale will be used to used to measure a student's confidence level related to skills performance
change in nursing students funadamental skill competency will be measured at baseline and at the end of study (after 6 weeks) will be measured using observation checklist. it consists of eiight checklist and each checklist cover different nursing procedure. The evaluation items will be rated on a 3-point Likert scale
changes in students fundamental of nursing knowledge level at baseline and three weeks and 6 weeks of study 3 quizes,each composed of 20 questions. quiz 1 will measure students knowledge level at baseline on the first two procedures and quiz 2 and three will meassure knowledge level post implementation of gamified activitis after each three skills.
- Secondary Outcome Measures
Name Time Method intensity of nursing skills preparation will be measured at baseline and at the end of study (after 6 weeks) three items which cover how often participants watched the skill video
Trial Locations
- Locations (1)
Faculty of Nursing Mansoura University
🇪🇬Mansoura, Egypt