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临床试验/NCT04859192
NCT04859192已完成不适用

Effect of Gamified Flipped Class Room on Facilitating Nursing Students' Skills Competency and Confidence

Mansoura University2 个研究点 分布在 1 个国家目标入组 128 人开始时间: 2021年4月22日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
128
试验地点
2
主要终点
changes in students learning motivation score

研究概览

简要总结

one of the primary components of effective teaching is student engagement and that engagement is critical for learning

详细描述

In order to increase motivation, it is necessary to eliminate the factors that create boredom and to transform the lectures into a more enjoyable environment. In recent years, the gamification strategy has been used in order to intrigue the students, and to increase their motivation for learning. Gamification is a system that implements game design components on out-of-game contexts and alters the subjects' behaviors.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Other
盲法
None

入排标准

年龄范围
18 Years 至 —(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • agree to participate.
  • Registered fundamental II in second semester year (2020-2021).
  • Have access to network at home.

排除标准

  • • Previously enrolled in fundamental II course

结局指标

主要结局

changes in students learning motivation score

时间窗: will be measured at baseline and at the end of study (after 6 weeks)

will be measured using instructional material motivation survey.It consists of four domains: attention, relevance, confidence, and satisfaction, with a total of 36 questions on a 5-point Likert scale

change in skill practice confidence level

时间窗: will be measured at baseline and at the end of study (after 6 weeks)

confidence scale will be used to used to measure a student's confidence level related to skills performance

change in nursing students funadamental skill competency

时间窗: will be measured at baseline and at the end of study (after 6 weeks)

will be measured using observation checklist. it consists of eiight checklist and each checklist cover different nursing procedure. The evaluation items will be rated on a 3-point Likert scale

changes in students fundamental of nursing knowledge level

时间窗: at baseline and three weeks and 6 weeks of study

3 quizes,each composed of 20 questions. quiz 1 will measure students knowledge level at baseline on the first two procedures and quiz 2 and three will meassure knowledge level post implementation of gamified activitis after each three skills.

次要结局

  • intensity of nursing skills preparation(will be measured at baseline and at the end of study (after 6 weeks))

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

mohamed elsayed hamed elzeky

lecturer at medical surgical nursing faculty of nursing mansoura university

Mansoura University

研究点 (2)

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