Promoting Virtual Reality-based Exercise to Prevent Falls in Older Adults: Pilot Study
Trial Snapshot
- Phase
- Not Applicable
- Status
- Completed
- Sponsor
- University of Arizona
- Enrollment
- 33
- Locations
- 1
- Primary Endpoint
- Postural Balance
Study Overview
Brief Summary
The aim of the present study is to evaluate an innovative virtual reality-based balance training intervention for improving clinically relevant motor performances (balance and gait) in older adults.
We hypothesize that the virtual reality-based balance training intervention will improve balance and gait performances in older adults compared to a control group receiving usual care only.
Study Design
- Study Type
- Interventional
- Allocation
- Randomized
- Intervention Model
- Parallel
- Primary Purpose
- Treatment
- Masking
- Single (Outcomes Assessor)
Eligibility Criteria
- Ages
- 65 Years to — (Older Adult)
- Sex
- All
- Accepts Healthy Volunteers
- No
Inclusion Criteria
- •ability to ambulate without assistance
- •willingness to provide informed consent
Exclusion Criteria
- •severe neurologic, cardiovascular, metabolic, or psychiatric disorders
- •severe visual impairment
- •cognitive impairment
Arms & Interventions
Balance Training
Balance training will be conducted individually two times per week for 4 weeks. Each training session will include virtual reality tasks such as "ankle reaching" and "obstacle crossing" using a virtual obstacle shown on a computer screen. Each session will last 30 - 45 minutes.
Intervention: Balance Training (Other)
Control
The control group will keep their normal activity without receiving any intervention.
Outcomes
Primary Outcomes
Postural Balance
Time Frame: after 4 weeks
Postural Balance during quiet standing for 30 seconds will be assessed using validated wearable sensor technologies (BalanSens™)
Secondary Outcomes
- Cognitive status(4 weeks)
- Functional performance(4 weeks)
- Gait performance(4 weeks)
- Quality of life(4 weeks)
