The Influence of Mesolimbic-hippocampal Interactions on Episodic Memory During Active Information Seeking
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 76
- 试验地点
- 1
- 主要终点
- Episodic Memory
研究概览
简要总结
Study 1 will use a novel Game Show task, in which the investigators manipulate participant's agency to control their learning environment to specify unguided exploration.
详细描述
Study 1 will use a novel Game Show task, in which the investigators manipulate participant's agency to control their learning environment to specify unguided exploration. In the encoding session, participants play the producer for a game show. On each trial, participants are shown a trial-unique contestant (2s), and then they select one of 3 presented doors to reveal a hidden object (4 seconds). The selected door is then highlighted (2-4s), which is then removed to show a trial-unique object image, which is framed as a prize (2s). On exploration trials, participants actively select which door to open. On control trials, the participant is forced to select a highlighted door, fostering passive rather than active information seeking. Unbeknownst to participants, there is no relationship between selected doors and revealed objects, as objects are pre-selected for each trial. Thus, timing, motor demands, and visual information are fixed across conditions. Participants will complete 3 runs of both the exploration and control condition, with each run containing 20 trials. Temporal jitters are placed between cues and outcomes and between trials, as determined by design optimization software77. Run will be pseudo-randomized across participants so no more than 2 runs of the same condition will appear in a row. Following encoding, participants will complete immediate and delayed item-associative memory test. On each trial of the memory test, participants will view the characters presented during exploration and control trials as well as new foil characters. If a participant indicates that they have previously seen a character before, the participants will be shown three object images encountered during encoding, and decide which item served as a prize for that specific character. In this way, the investigators can resolve memory for contestants (i.e., cues), and associative binding across contestants and prizes (i.e., cue-outcome). Participants memory will be tested for half the stimuli immediately and at a 24-hour delay.
研究设计
- 研究类型
- Interventional
- 分配方式
- Na
- 干预模型
- Single Group
- 主要目的
- Basic Science
- 盲法
- None
入排标准
- 年龄范围
- 18 Years 至 45 Years(Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •20/40 far acuity (either corrected or uncorrected)
- •In good medical health
排除标准
- •History of head injury
- •History of illness with Central Nervous Systems implications
- •On Medications that Affect blood flow response and alertness
- •Consumption of smoking and/or coffee 30 minutes prior to laboratory testing
- •Placement of a device contraindicated for magnetic resonance imaging including cardia pacemaker, aneurysm clip, cochlear implants, pregnancy, intra-uterine device, shrapnel, metal fragments in the eyes, neurostimulators
- •Weight > 250lbs
- •Claustrophobia
研究组 & 干预措施
Motivation
Trials in which participants are motivated by agency or not in a within-subjects design
干预措施: Task Instructions (Behavioral)
结局指标
主要结局
Episodic Memory
时间窗: 24-hours after Procedure
Item and Associative memory for memoranda shown during the task
Mesolimbic-hippocampal Interactions
时间窗: During Procedure
Functional Magnetic Resonance Imaging Activation characterizing mesolimbic-hippocampal interactions
次要结局
未报告次要终点
