跳至主要内容
临床试验/NCT06257446
NCT06257446已完成不适用

The Influence of Mesolimbic-hippocampal Interactions on Episodic Memory During Active Information Seeking

Temple University1 个研究点 分布在 1 个国家目标入组 76 人开始时间: 2023年10月25日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
76
试验地点
1
主要终点
Episodic Memory

研究概览

简要总结

Study 1 will use a novel Game Show task, in which the investigators manipulate participant's agency to control their learning environment to specify unguided exploration.

详细描述

Study 1 will use a novel Game Show task, in which the investigators manipulate participant's agency to control their learning environment to specify unguided exploration. In the encoding session, participants play the producer for a game show. On each trial, participants are shown a trial-unique contestant (2s), and then they select one of 3 presented doors to reveal a hidden object (4 seconds). The selected door is then highlighted (2-4s), which is then removed to show a trial-unique object image, which is framed as a prize (2s). On exploration trials, participants actively select which door to open. On control trials, the participant is forced to select a highlighted door, fostering passive rather than active information seeking. Unbeknownst to participants, there is no relationship between selected doors and revealed objects, as objects are pre-selected for each trial. Thus, timing, motor demands, and visual information are fixed across conditions. Participants will complete 3 runs of both the exploration and control condition, with each run containing 20 trials. Temporal jitters are placed between cues and outcomes and between trials, as determined by design optimization software77. Run will be pseudo-randomized across participants so no more than 2 runs of the same condition will appear in a row. Following encoding, participants will complete immediate and delayed item-associative memory test. On each trial of the memory test, participants will view the characters presented during exploration and control trials as well as new foil characters. If a participant indicates that they have previously seen a character before, the participants will be shown three object images encountered during encoding, and decide which item served as a prize for that specific character. In this way, the investigators can resolve memory for contestants (i.e., cues), and associative binding across contestants and prizes (i.e., cue-outcome). Participants memory will be tested for half the stimuli immediately and at a 24-hour delay.

研究设计

研究类型
Interventional
分配方式
Na
干预模型
Single Group
主要目的
Basic Science
盲法
None

入排标准

年龄范围
18 Years 至 45 Years(Adult)
性别
All
接受健康志愿者
是

入选标准

  • •20/40 far acuity (either corrected or uncorrected)
  • •In good medical health

排除标准

  • •History of head injury
  • •History of illness with Central Nervous Systems implications
  • •On Medications that Affect blood flow response and alertness
  • •Consumption of smoking and/or coffee 30 minutes prior to laboratory testing
  • •Placement of a device contraindicated for magnetic resonance imaging including cardia pacemaker, aneurysm clip, cochlear implants, pregnancy, intra-uterine device, shrapnel, metal fragments in the eyes, neurostimulators
  • •Weight > 250lbs
  • •Claustrophobia

研究组 & 干预措施

Motivation

Experimental

Trials in which participants are motivated by agency or not in a within-subjects design

干预措施: Task Instructions (Behavioral)

结局指标

主要结局

Episodic Memory

时间窗: 24-hours after Procedure

Item and Associative memory for memoranda shown during the task

Mesolimbic-hippocampal Interactions

时间窗: During Procedure

Functional Magnetic Resonance Imaging Activation characterizing mesolimbic-hippocampal interactions

次要结局

未报告次要终点

研究者

申办方类型
Other
责任方
Sponsor

研究点 (1)

Loading locations...

相似试验