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Benefits of Tablet-based Serious Games to Promote Speech Production in Young Children With Hearing Disabilities

Not Applicable
Completed
Conditions
Deafness
Hearing Loss
Interventions
Behavioral: Control
Behavioral: FunSpeech
Registration Number
NCT04454255
Lead Sponsor
University Hospital, Geneva
Brief Summary

Learning to speak is a major challenge for children with hearing impairments. Nowadays, special devices such as conventional hearing aids, bone-anchored hearing aids (BAHA) or cochlear implants (CI) allow successful rehabilitation of patients with hearing disabilities. To obtain maximum benefit from these technical aids, instrumented hearing impaired children require specific and intensive speech therapy to compensate for speech development delays. In addition, it is also of primary importance that during daily life (e.g., at home, at school) children are provided with sufficient and good quality auditory stimulation.

The main goal of this project is to encourage speech production with an edutainment tool that can be used at home and that is adapted to the specific needs of young hearing impaired children. For this purpose, the investigators have recently designed an innovative educational solution: FunSpeech, a tablet-based set of video games that respond exclusively to sound and speech. The aim of this serious game is to encourage hearing impaired children to produce controlled sounds in terms of rhythm, intensity, and pitch. These are the main abilities required for controlled speech production. Finally, this serious game aims to support the parents' key role in the speech learning process by offering an effective solution that is easy to use at home with young children.

Detailed Description

Not available

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
13
Inclusion Criteria
  • Diagnosed with mild to profound hearing loss,
  • Optimum instrumented hearing (hearing aids, BAHA or CI),
  • Language development delay confirmed by a speech therapist,
  • Enough sensorimotor, cognitive and communication skills to play with tablet-based games,
  • French mother tongue
Exclusion Criteria
  • Additional impairments which affect language development or the use of FunSpeech (e.g. motor, orofacial, sensory, cognitive),
  • Refusal of the participant's representative(s) to participate in the study,
  • Refusal of the participant's representative(s) to participate in a modality of the study,
  • If the child/participant refuses to collaborate in two measures of language level.

Study & Design

Study Type
INTERVENTIONAL
Study Design
CROSSOVER
Arm && Interventions
GroupInterventionDescription
Primo-controlControlParticipants will begin the study by a control period without the game (45 days) followed by a period using FunSpeech (45 days). This sequence will be repeated once.
Primo-FunSpeechFunSpeechParticipants will begin the study by a period using FunSpeech (45 days) followed by a control period without the game (45 days). This sequence will be repeated once.
Primary Outcome Measures
NameTimeMethod
Parental inventory (questionnaire) and observation grid of speech production skills completed by the speech therapist.6 months

Quantitative and qualitative assessments of spoken language level.

Secondary Outcome Measures
NameTimeMethod
Game usage (total play time, frequency of play sessions, list of games used, gameplay goals achieved)6 months

This data will be gathered via a tracking system implemented in the game and parental interviews (questionnaires).

Trial Locations

Locations (1)

Geneva University Hospitals

🇨🇭

Geneva, Switzerland

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