Behavior Management Using Audiovisual Tools
- Conditions
- Disruptive Global Behavior During Previous Treatment Visits
- Interventions
- Behavioral: No distraction methodBehavioral: Distraction method
- Registration Number
- NCT01643915
- Lead Sponsor
- Universitat Internacional de Catalunya
- Brief Summary
The aim of the study was to assess whether the behavior, anxiety, and pain of pediatric patients during dental treatment improves when a cartoon film is viewed or a videogame is played as methods of distraction.
- Detailed Description
Each patient required a minimum of 2 visits for restorative treatment in a mandibular quadrant and had undergone a previous restorative dental experience. All parents or guardians of the children who participated in the study were informed about the study before enrolment, and gave their voluntary consent. Each visit lasted approximately 35 minutes and involved restorative treatment in a mandibular quadrant with an alveolar nerve block. The parents were not present in the operating room during the treatment. The maximum time between the 2 treatment sessions was 2 weeks. Before the start of each treatment session, as a part of the standard process of a paediatric dental visit, the child was given an explanation as to what the visit would comprise, with the aim of interrupting the treatment as little as possible. The children knew at the beginning of the first appointment (control) that they would be able to watch a movie or play a videogame during their next visit.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 224
- Patients aged 4-9 years.
- Patients who required a minimum of 2 visits for restorative treatment.
- Patients who had previously shown disruptive behavior (Frankl Behavior Rating Scale 1 or 2) during dental restorative treatment or pulp therapy.
- Patients with reduced audiovisual capabilities.
- Patients with psychological disorders.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- CROSSOVER
- Arm && Interventions
Group Intervention Description Control group No distraction method Patients with conventional treatment. No distraction method during the treatment visits. Experimental group 1 Distraction method Patients will see a cartoon film in a screen attached to the ceiling, just above the dental chair during the second treatment visit. Experimental group 2 Distraction method Patients will see a cartoon film with with Rimax® multimedia eyeglasses that occlude the environment partially during the second treatment visit.
- Primary Outcome Measures
Name Time Method Global behavior during the treatment 14 days
- Secondary Outcome Measures
Name Time Method Self-reported anxiety during the treatment 14 days Heart rate during the treatment measures in different time points 14 days Degree of acceptance of the distraction method by the pediatric patient 14 days Parental perception of patients' anxiety 14 days Pain during the treatment 14 days
Trial Locations
- Locations (1)
Universitat Internacional de Catalunya
🇪🇸Sant Cugat del Vallès, Barcelona, Spain