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Behavior Management Using Audiovisual Tools

Not Applicable
Completed
Conditions
Disruptive Global Behavior During Previous Treatment Visits
Interventions
Behavioral: No distraction method
Behavioral: Distraction method
Registration Number
NCT01643915
Lead Sponsor
Universitat Internacional de Catalunya
Brief Summary

The aim of the study was to assess whether the behavior, anxiety, and pain of pediatric patients during dental treatment improves when a cartoon film is viewed or a videogame is played as methods of distraction.

Detailed Description

Each patient required a minimum of 2 visits for restorative treatment in a mandibular quadrant and had undergone a previous restorative dental experience. All parents or guardians of the children who participated in the study were informed about the study before enrolment, and gave their voluntary consent. Each visit lasted approximately 35 minutes and involved restorative treatment in a mandibular quadrant with an alveolar nerve block. The parents were not present in the operating room during the treatment. The maximum time between the 2 treatment sessions was 2 weeks. Before the start of each treatment session, as a part of the standard process of a paediatric dental visit, the child was given an explanation as to what the visit would comprise, with the aim of interrupting the treatment as little as possible. The children knew at the beginning of the first appointment (control) that they would be able to watch a movie or play a videogame during their next visit.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
224
Inclusion Criteria
  • Patients aged 4-9 years.
  • Patients who required a minimum of 2 visits for restorative treatment.
  • Patients who had previously shown disruptive behavior (Frankl Behavior Rating Scale 1 or 2) during dental restorative treatment or pulp therapy.
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Exclusion Criteria
  • Patients with reduced audiovisual capabilities.
  • Patients with psychological disorders.
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Study & Design

Study Type
INTERVENTIONAL
Study Design
CROSSOVER
Arm && Interventions
GroupInterventionDescription
Control groupNo distraction methodPatients with conventional treatment. No distraction method during the treatment visits.
Experimental group 1Distraction methodPatients will see a cartoon film in a screen attached to the ceiling, just above the dental chair during the second treatment visit.
Experimental group 2Distraction methodPatients will see a cartoon film with with Rimax® multimedia eyeglasses that occlude the environment partially during the second treatment visit.
Primary Outcome Measures
NameTimeMethod
Global behavior during the treatment14 days
Secondary Outcome Measures
NameTimeMethod
Self-reported anxiety during the treatment14 days
Heart rate during the treatment measures in different time points14 days
Degree of acceptance of the distraction method by the pediatric patient14 days
Parental perception of patients' anxiety14 days
Pain during the treatment14 days

Trial Locations

Locations (1)

Universitat Internacional de Catalunya

🇪🇸

Sant Cugat del Vallès, Barcelona, Spain

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