MedPath

Cognitive Engagement and Aging Mind

Not Applicable
Completed
Conditions
Age-related Cognitive Decline
Interventions
Behavioral: Real-time strategy-based videogame training
Behavioral: Semantic Knowledge training
Registration Number
NCT05924490
Lead Sponsor
The University of Texas at Dallas
Brief Summary

The purpose of this research is to examine whether and to what extent training of different types of cognitive engagement will improve performance on fluid cognitive abilities that typically decline with age. The research covered by this protocol will use behavioral data that yield response latencies and accuracies of the untrained tasks, and brain activations in fMRI tasks, to test specific hypotheses about neural plasticity and cognitive plasticity from these engagement techniques. Hence, human subjects will be employed in an experiment lasting for 20 hours spanning over 2 months where they will either receive real-time strategy-based videogame training or crystallized intelligence training. In addition, long-term retention data will be obtained after 6 month post-training to investigate any long-term benefits.

Detailed Description

The purpose of this research is to examine whether and to what extent training of different types of cognitive engagement will improve performance on fluid cognitive abilities that typically decline with age (such as, speed of information processing, working memory capacity, episodic memory, and executive functions). The research covered by this protocol will use behavioral data that yield response latencies and accuracies of the untrained tasks, and brain activations in fMRI tasks, to test specific hypotheses about the extent of transfer, if any, and the underlying cognitive constructs that may be trained in the process. Hence, human subjects will be employed in an experiment lasting for 20 hours spanning over 2 months where they will either receive real-time strategy-based videogame training or crystallized intelligence training. In addition, long-term retention data will be obtained after 6 month post-training to investigate any long-term benefits.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
58
Inclusion Criteria
  • Right-handed
  • over 50 Years of Age
  • native or fluent English speaker
  • not Color-blind
  • Magnetic Resonance Imaging eligible
  • Mini Mental Status Examination Score >24
Exclusion Criteria
  • Left-handed or ambidextrous
  • younger than 50
  • cannot distinguish colors during color blindness test
  • claustrophobia
  • metal artifact in body
  • over 300 lb
  • pacemaker
  • MMSE score lower than 24
  • history of stroke
  • history of substance or alcohol abuse
  • currently taking anti-psychotic or anti-depression medication

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Real-time strategy-based videogame trainingReal-time strategy-based videogame trainingParticipants played a real-time strategy-based videogame in laboratory setting, Rise of Nations, for 2 hours a day, two days per week, for 5 weeks.
Crystallized intelligence trainingSemantic Knowledge trainingParticipants completed a series of crossword puzzles each week, for 5-6 weeks. Training sessions were completed at the participants' home or area of preference. Participant received a periodic phone call (2 times per week) from research staff to update any notes or details regarding participants' study progress.
Primary Outcome Measures
NameTimeMethod
Immediate change in the composite score of episodic memory9-11 weeks

Change in the composite score of episodic memory from baseline to post-training.Higher change in score represents better outcome.

Immediate change in the composite score of executive functions9-11 weeks

Change in the composite score of executive functions, and its subcomponents, from baseline to post-training. Higher change in score represents better outcome.

Immediate change in brain activations during executive functions: working memory updating9-11 weeks

Change in fMRI brain activations from baseline to post-training.

Immediate change in brain activations during executive functions: multi-tasking9-11 weeks

Change in fMRI brain activations from baseline to post-training.

Secondary Outcome Measures
NameTimeMethod
Immediate change in the composite score of working memory capacity9-11 weeks

Change in the composite score of working memory capacity from baseline to post-training.Higher change in score represents better outcome.

immediate change in the composite score of cognition9-11 weeks

Change in composite score of cognition from baseline to long-term retention. Composite score for overall cognition is summed across composite scores for executive function, processing speed, processing speed, working memory capacity and fluid reasoning. Higher change in score represents better outcome.

Immediate change in the fluid reasoning measure9-11 weeks

Change in the fluid reasoning measure (Raven's Advanced Progressive Matrices, a paper and pencil test) from baseline to post-training. Higher change in score represents better outcome.

Trial Locations

Locations (1)

The Center for Vital Longevity (UT Dallas)

🇺🇸

Dallas, Texas, United States

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