Immersive Virtual Reality Induces Procedural Analgesia, Anxiolysis and Anterograde Amnesia:A Randomized Controlled Study 2
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 20
- 试验地点
- 1
- 主要终点
- Word Recall accuracy
研究概览
简要总结
This study measures how many words people can recall. Some words are studied/heard/learned while in immersive Virtual Reality, and some are studied/heard/learned while in a plausible control distraction.
详细描述
In this Study (n=20), participants recalled word lists during a plausible semi-immersive control condition (passive Apple Vision Pro see-through mode) versus during interactive immersive VR. Participants also later received brief heat pain stimuli during No VR versus immersive VR and provided pain and anxiety and distraction ratings on 0-10 graphic rating scales.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Crossover
- 主要目的
- Basic Science
- 盲法
- Single (Participant)
盲法说明
The use of a plausible control condition helped mask the participants.
入排标准
- 年龄范围
- 18 Years 至 —(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Currently enrolled in a course at the University of Washington Psychology Dept., participating in the UW Psychology subject pool
- •Able to read, write and comprehend English
- •Able to complete study measures
- •Willing to follow our UW approved instructions
- •18 years of age or older
排除标准
- •People who have already previously participated in this same study (e.g., last quarter) are not eligible to participate again.
- •Not enrolled in a course at the University of Washington Psychology Dept., not participating in the UW Psychology subject pool
- •Not be able to read, write and comprehend English
- •Younger than 18 years of age.
- •Not capable of completing measures
- •Not capable of indicating pain intensity,
- •Not capable of filling out study measures,
- •Extreme susceptibility to motion sickness,
- •Seizure history,
- •Unusual sensitivity or lack of sensitivity to pain,
- •Sensitive skin,
- •Sensitive feet
- •Migraines
研究组 & 干预措施
High Tech virtual reality
Participants used their cyberhands to interact with virtual objects while in immersive virtual reality, while they listen to and memorize a list of 15 study words rea to them from the real world.
干预措施: Immersive Virtual Reality (Behavioral)
Low Tech VR
Participants wore an Apple Vision Pro VR goggles that allowed them to see the real world in their VR goggles, via video streaming from cameras mounted on the VR helmet, while memorizing a list of words they heard from the real world.
干预措施: Plausible control condition (Behavioral)
结局指标
主要结局
Word Recall accuracy
时间窗: begin 15 seconds after the last word
Number of study words recalled during an immediate recall task
Subjective ratings of Distraction
时间窗: Measured immediately after the free recall of each word list.
Participants rated how distracted they were in each treatment condition
Word Recall accuracy
时间窗: begin 15 seconds after the last word
Number of study words recalled during an immediate recall task
Subjective ratings of Distraction
时间窗: Measured immediately after the free recall of each word list.
Participants rated how distracted they were in each treatment condition
次要结局
- During Phase 2, VR pain reduction was measured(subjective pain ratings measured immediately after each brief thermal stimulus)
- During Phase 2, VR pain reduction was measured(subjective pain ratings measured immediately after each brief thermal stimulus)
研究者
Hunter Hoffman
Research Scientist at the UW Dept of Mechanical Engineering
University of Washington
