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Clinical Trials/NCT05072431
NCT05072431
Completed
N/A

Examining the Effectiveness of 3D Virtual Reality Training on Problem-solving, Self-efficacy, and Teamwork Among Inexperienced Volunteers Helping With Drug Use Prevention: Randomized Controlled Trial

National Taiwan Normal University1 site in 1 country68 target enrollmentAugust 1, 2017
ConditionsIllicit Drugs

Overview

Phase
N/A
Intervention
Not specified
Conditions
Illicit Drugs
Sponsor
National Taiwan Normal University
Enrollment
68
Locations
1
Primary Endpoint
The task characteristics
Status
Completed
Last Updated
4 years ago

Overview

Brief Summary

The purpose of that study was to apply the 3D virtual reality technology to develop a training program aiming at improving the abilities of problem solving, self-efficacy and teamwork of supervisory volunteers on adolescents' illegal drug use.

Detailed Description

Use of illegal drug among adolescents is one of the critical health problems in this age group. The purpose of that study was to apply the 3D virtual reality technology to develop a training program aiming at improving the abilities of problem solving, self-efficacy and teamwork of supervisory volunteers on adolescents' illegal drug use. This study used a randomized controlled design with recruiting 68 participants. The participants in the experimental group received the 3D VR training program and the counterparts in the control group did not receive any intervention. The participants in the experimental group performed better on problem solving, self-efficacy and teamwork. In addition, the scores of technology use related variables also supported that experimental participants favored the 3D VR training system. The findings suggested that the 3D VR training system enhanced the supporting volunteers' abilities to deal with adolescents' illegal drug use. The 3D VR program showed potential for future promotion to supporting volunteers that contribute to improve volunteers' abilities on dealing with adolescents' illegal drug use.

Registry
clinicaltrials.gov
Start Date
August 1, 2017
End Date
October 31, 2018
Last Updated
4 years ago
Study Type
Interventional
Study Design
Parallel
Sex
All

Investigators

Responsible Party
Sponsor

Eligibility Criteria

Inclusion Criteria

  • accompanies at least an adolescent with drug use to
  • having less than 2 year of supporting experiences
  • having experiences of using technology products
  • able to operate SVVR.

Exclusion Criteria

  • the volunteers who were suffering from cybersickness.

Outcomes

Primary Outcomes

The task characteristics

Time Frame: about one month

Referenced related literatures (Goodhue, 1995) (Goodhue, 1995), developed 「The task technology characteristics」scale, a total of 3 questions, the task technology characteristics mainly understand the participants' experience in drug use students and related training, the higher scores indicated that participants are experienced in drug use students and related training.

Self-efficacy

Time Frame: about one month

Referenced related literatures (Schwarzer, Bäßler, Kwiatek, Schröder, \& Zhang, 1997)(Schwarzer, Bäẞler, Kwiatek, Schröder, \& Zhang,1997), developed「Self-efficacy」scale, a total of 6 questions, The Self-efficacy mainly understand the participants' confidence in counseling drug use students, the higher scores demonstrated the more confident participants were

Problem-solving skills

Time Frame: about one month

Referenced relevant literatures (Association of American Colleges \& Universities, 2009)(Association of American Colleges \& Universities, 2009), developed「Problem-solving skills」scale, a total of 6 questions, The problem-solving skills mainly understand the participants' problem-solving skills in drug use students , the higher scores indicated that participants have better abilities.

Team cooperation

Time Frame: about one month

Referenced relevant literatures (Hughes \& Jones, 2011)(Hughes \& Jones, 2011), developed「Team cooperation」scale, a total of 4 questions, The Team cooperation mainly understand the participants' Team cooperation abilities in drug use students , the higher scores indicated that participants have better Team cooperation abilities.

Study Sites (1)

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