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Screen Free Time With Friends Feasibility Trial

Not Applicable
Completed
Conditions
Screen Media Use
Time With Friends
Interventions
Behavioral: School-based extracurricular intervention focusing on screen media use and time spent with friends
Registration Number
NCT05480085
Lead Sponsor
University of Southern Denmark
Brief Summary

The Screen Free Time with Friends Feasibility Trial is a study designed to inform development of a definitive trial. The feasibility trial aims to 1) examine the feasibility of an intervention aimed to limit recreational screen media use and promote more time with peers after school and during weekends among 10-11 year old children, 2) examine participant recruitment and retention rates, 3) examine the feasibility of the data collection plan and completeness of the compliance and outcome assessment, and 4) obtain baseline and follow-up data on the planned full trial primary outcome. The Screen Free Time with Friends Feasibility Trial will be conducted as a non-randomized single group feasibility trial including children, their parents and school and afterschool personal from 3rd grade school classes from different schools in the Region of Southern Denmark. The goal is to include a representative sample of children and parents in the participating 3rd grades, and thus there will be no individual level inclusion and exclusion criteria. A process evaluation and outcome measurements will be conducted to evaluate the feasibility and acceptability of the intervention, the data collection plan, and compliance. A baseline- and follow-up assessment will be carried out for some measurements, while others will be collected continuously during the intervention period.

Detailed Description

Not available

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
204
Inclusion Criteria
  • the distance between the school and the related afterschool club is in walking and cycling distance
  • the afterschool club must have potential for improvement (assessed by the municipality)
  • the afterschool club personal must have a wish to develop the afterschool club
Exclusion Criteria

Not provided

Study & Design

Study Type
INTERVENTIONAL
Study Design
SINGLE_GROUP
Arm && Interventions
GroupInterventionDescription
School-based extracurricular intervention focusing on screen media use and time spent with friendsSchool-based extracurricular intervention focusing on screen media use and time spent with friends-
Primary Outcome Measures
NameTimeMethod
Feasibility of the interventionAfter completion of different intervention components

The feasibility of the intervention is evaluated using process evaluation inspired by the RE-AIM framework. Questionnaires and interviews with parents, local workshop participants, school and afterschool club personal, municipality and research team focusing on the recruitment process, intervention and measurements will be used to assess acceptability.

Secondary Outcome Measures
NameTimeMethod
Compliance to a parent questionnaireBaseline and 6-month follow-up

Proportion of parents answering the parent questionnaire including questions on background informations, their child's and family's physical activity and screen media habits and children's and parents screen media addiction.

Participant recruitment and retention rateBaseline and 6-month follow-up

Proportion of invited municipalities, schools, afterschool clubs and participants included in the study and proportion of municipalities, schools, afterschool clubs and participants completing the study.

Compliance to leisure time activities measurementThree times/week for three weeks at baseline and 6-month follow-up

Proportion of parents answering questions focusing on the child's afterschool club participation and time spent with friends and family during leisure time.

Compliance to wellbeing measurementBaseline and 6-month follow-up

Proportion of children answering KIDSCREEN-27 questionnaire focusing on wellbeing.

Compliance to a child questionnaireBaseline and 6-month follow-up

Proportion of children answering a questionnaire focusing on wellbeing, screen culture in the class and family and children's social relations.

Compliance to objective physical activity measurementBaseline and 6-month follow-up

Proportion of children wearing the accelerometer (Axivity AX3) for at least four out of seven measurements days at baseline and follow-up (at least one day must be a weekend day).

Compliance to objective screen media use measurementBaseline and 6-month follow-up

Proportion of children and parents with data on objective measured smartphone use.

Compliance to subjective screen media use measurementThree times/week for three weeks at baseline and 6-month follow-up

Proportion of parents answering questions focusing on the child's screen media use during leisure time.

Trial Locations

Locations (3)

Nyborg municipality

🇩🇰

Nyborg, Denmark

Odense municipality

🇩🇰

Odense, Denmark

Sorø municipality

🇩🇰

Sorø, Denmark

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