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Gaming and Training Combined to Help Adolescents Get More Physically Active

Not Applicable
Terminated
Conditions
Sedentary Lifestyle
Interventions
Behavioral: Exergaming
Registration Number
NCT03663699
Lead Sponsor
Norwegian University of Science and Technology
Brief Summary

The purpose of this study is to investigate if playing a newly developed videogame that requires physical activity (e.g. exergame), leads to increased physical activity and health benefits in children and adolescents who do not regularly participate in endurance training. Health benefits will be expressed in physical fitness (maximal oxygen consumption), blood markers of a healthy heart, body composition and objectively measured physical activity. Gaming frequency of the participants will be registered throughout the 24 week intervention period.

Detailed Description

Not available

Recruitment & Eligibility

Status
TERMINATED
Sex
All
Target Recruitment
29
Inclusion Criteria
  • Not regularly participating in endurance training
  • Sedentary (<60 mins daily moderate/vigorous intensity physical activity)
  • Play video games > 10 hours/week (self-reported)
  • Able to ride a bike for up to 60 minutes
Exclusion Criteria
  • Known cardiovascular disease
  • Type I diabetes

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
ExergamingExergaming24 week access to the exergaming platform PlayPulse
Primary Outcome Measures
NameTimeMethod
VO2max24 weeks

Maximal Aerobic Capacity

Secondary Outcome Measures
NameTimeMethod
Change in daily average number of stepsBaseline, 12 and 24 weeks

Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period, 12 weeks and 24 weeks.

Bioelectrical impedance12 and 24 weeks

Body composition assessed using bioelectrical impedance analysis (InBody 720)

Change in daily time in sedentary activity (<3.0 metabolic equivalents =METs)Baseline, 12 and 24 weeks

Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period, 12 weeks and 24 weeks.

systolic Blood Pressure12 and 24 weeks
Change in daily time in vigorous intensity activity (6.0-9.0 metabolic equivalents = METs)Baseline, 12 and 24 weeks

Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period, 12 weeks and 24 weeks.

Diastolic Blood Pressure12 and 24 weeks
Fasting circulating glucose, as blood marker of cardiometabolic health24 weeks
HbA1c from blood samples24 weeks
Change in daily average energy expenditureBaseline, 12 and 24 weeks

Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period, 12 weeks and 24 weeks.

Change in daily time in moderate intensity activity (3.0-6.0 metabolic equivalents = METs)Baseline, 12 and 24 weeks

Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period, 12 weeks and 24 weeks.

Change in daily time in very vigorous intensity activity (>9.0 metabolic equivalents = METs)Baseline, 12 and 24 weeks

Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period, 12 weeks and 24 weeks.

Change in daily average total physical activity durationBaseline, 12 and 24 weeks

Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period, 12 weeks and 24 weeks.

Lipid profile, as blood marker of cardiometabolic health24 weeks
Circulating insulin concentration, as blood marker of cardiometabolic health24 weeks

Trial Locations

Locations (1)

Department of Circulation and Medical Imaging

🇳🇴

Trondheim, Norway

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