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Interactive Digital Technology to Assess and Improve Cognitive Dysfunction in Patients With Systemic Lupus Erythematosus

Not Applicable
Conditions
Lupus Erythematosus, Systemic
Interventions
Device: Project EVO Multi- Treatment
Registration Number
NCT03746197
Lead Sponsor
National Jewish Health
Brief Summary

The purpose of this study is to evaluate whether a short interactive video game device is associated with performance on standard measures of attention and problem solving in patients with systemic lupus erythematosus(SLE). The study is also designed to see if playing the video game for four weeks improves attention and problem solving in patients with SLE.

Detailed Description

Not available

Recruitment & Eligibility

Status
UNKNOWN
Sex
All
Target Recruitment
60
Inclusion Criteria
  • Diagnosis of SLE
Exclusion Criteria
  • Major neurological problems (head trauma, degenerative vascular or metabolic disorder; neoplasm or toxic exposure) prior to SLE
  • Major psychiatric disorder prior to SLE
  • Major substance abuse
  • Pregnant
  • Major motor impairment
  • High SLE disease activity
  • History of learning disability

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Project EVO Multi- TreatmentProject EVO Multi- TreatmentTreatment group receives video game device treatment. Participant plays the game for 30 minutes a day, at least five days a week for four weeks.
Primary Outcome Measures
NameTimeMethod
Change in Digit Symbol Substitution Scores30 days

The participant scans a key and draws the correct symbol below a the corresponding number. Number of symbols drawn in 120 seconds is converted to a t-statistic using demographically corrected normative data.

Change in mean response time on EVO Monitor30 Days

Average response time (ms) to in game stimuli

Change in response time variability on EVO Monitor30 Days

Compares response time (ms) while single and multi- tasking in EVO game play

Change in EVO performance threshold30 days

Calculation of performance when participant is single vs. multi-tasking

Change in Trail Making Test Scores30 days

This is a test of visual attention and task switching. Scores are based on time to completion and number of errors made. Scores are converted to a t-score based on demographically corrected normative data.

Change in Stroop Test Scores30 days

This examines cognitive flexibility. The participant reads color words or names ink colors from different pages as quickly as possible within a time limit. The test yields three scores based on the number of items completed on each of the three stimulus sheets as well as in interference score. Scores are converted to a t-statistic based on demographically corrected normative data.

Change in Digit Vigilance Test Scores30 Days

This task measures attention. Scores are based on number of targets found and time to completion. Scores are converted to a t-score based on demographically corrected normative data.

Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

Natinal Jewish Health

🇺🇸

Denver, Colorado, United States

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