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临床试验/NCT03746197
NCT03746197Unknown不适用

Interactive Digital Technology (Project EVO) to Assess and Improve Cognitive Dysfunction in Patients With Systemic Lupus Erythematosus (SLE)

National Jewish Health1 个研究点 分布在 1 个国家目标入组 60 人开始时间: 2018年6月6日最近更新:
适应症
干预措施

试验速览

阶段
不适用
入组人数
60
试验地点
1
主要终点
Change in Digit Symbol Substitution Scores

研究概览

简要总结

The purpose of this study is to evaluate whether a short interactive video game device is associated with performance on standard measures of attention and problem solving in patients with systemic lupus erythematosus(SLE). The study is also designed to see if playing the video game for four weeks improves attention and problem solving in patients with SLE.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Supportive Care
盲法
Double (Care Provider, Investigator)

入排标准

年龄范围
18 Years 至 65 Years(Adult, Older Adult)
性别
All
接受健康志愿者
否

入选标准

  • •Diagnosis of SLE

排除标准

  • •Major neurological problems (head trauma, degenerative vascular or metabolic disorder; neoplasm or toxic exposure) prior to SLE
  • •Major psychiatric disorder prior to SLE
  • •Major substance abuse
  • •Major motor impairment
  • •High SLE disease activity
  • •History of learning disability

研究组 & 干预措施

Project EVO Multi- Treatment

Experimental

Treatment group receives video game device treatment. Participant plays the game for 30 minutes a day, at least five days a week for four weeks.

干预措施: Project EVO Multi- Treatment (Device)

Control

No Intervention

No contact control

结局指标

主要结局

Change in Digit Symbol Substitution Scores

时间窗: 30 days

The participant scans a key and draws the correct symbol below a the corresponding number. Number of symbols drawn in 120 seconds is converted to a t-statistic using demographically corrected normative data.

Change in mean response time on EVO Monitor

时间窗: 30 Days

Average response time (ms) to in game stimuli

Change in response time variability on EVO Monitor

时间窗: 30 Days

Compares response time (ms) while single and multi- tasking in EVO game play

Change in EVO performance threshold

时间窗: 30 days

Calculation of performance when participant is single vs. multi-tasking

Change in Trail Making Test Scores

时间窗: 30 days

This is a test of visual attention and task switching. Scores are based on time to completion and number of errors made. Scores are converted to a t-score based on demographically corrected normative data.

Change in Stroop Test Scores

时间窗: 30 days

This examines cognitive flexibility. The participant reads color words or names ink colors from different pages as quickly as possible within a time limit. The test yields three scores based on the number of items completed on each of the three stimulus sheets as well as in interference score. Scores are converted to a t-statistic based on demographically corrected normative data.

Change in Digit Vigilance Test Scores

时间窗: 30 Days

This task measures attention. Scores are based on number of targets found and time to completion. Scores are converted to a t-score based on demographically corrected normative data.

次要结局

未报告次要终点

研究者

申办方类型
Other
责任方
Sponsor

研究点 (1)

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