Efficacy of Indigenously Adapted Cognitive Behavioral Therapy for Reducing Gaming Addiction Among Adolescents
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 60
- 试验地点
- 1
- 主要终点
- Internet Gaming Disorder Scale - short form
研究概览
简要总结
Research evidence identified internet gaming as an emerging problem in youth across the globe and a lot of interventions are being used for managing gaming and associated psychological problems considering cultural aspects. Therefore, the present study aims at investigating the efficacy of Indigenously adapted cognitive behavior therapy for internet gaming addiction among Pakistani Youth. For this purpose, adolescents enrolled in 8th-12th grades in elementary and higher secondary schools in twin cities of Pakistan. Adolescents who scored high on Internet gaming disorder in screening will be included in the study and further detailed investigation will be completed by administering semi-structured Clinical Interviews, Coping inventory, self-control, and social connectedness. Participants will be divided into 2 groups i.e. experimental and control groups.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Treatment
- 盲法
- Double (Participant, Outcomes Assessor)
入排标准
- 年龄范围
- 13 Years 至 19 Years(Child, Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Adolescents ranging from 13 - 19 years (WHO, 2013) enrolled in an educational institute in the vicinity of the Federal capital area
- •Playing Internet offline/online games.
- •Excessive users who play more than 5-8 hours per day,40 hours per week will be included.
- •Playing games for at least the past year.
- •No history of major illness or any other psychological disorder.
排除标准
- •Diagnosed prior for any mental or psychological disorder.
- •Receiving any psychotherapy or medication for any particular disorder
研究组 & 干预措施
Intervention group
Adolescents who scored high on IGD-SF-9. The group will be given IACBTGA
干预措施: Indigenously Adapted Cognitive Behavioral Therapy (Behavioral)
Intervention group with Parental Psycho-education
Adolescents who scored high on IGD-SF-9, parents of adolescents will also be added in intervention and CBT based psycho-education will be provided to parents and adolescents will be provided IACBTGA.
干预措施: Indigenously Adapted Cognitive Behavioral Therapy (Behavioral)
Control
This group will not be given no intervention
结局指标
主要结局
Internet Gaming Disorder Scale - short form
时间窗: 1 year
Screening tool for internet gaming addiction based on DSM-5 criteria; Minimum score will be 9 and maximum score will be 45. Cutoff score is 25.
次要结局
- Brief Self-Control Scale(1 year)
研究者
Ambreen Fatima
Principal Investigator
Bahria University
