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临床试验/NCT05927883
NCT05927883已完成不适用

Efficacy of Indigenously Adapted Cognitive Behavioral Therapy for Reducing Gaming Addiction Among Adolescents

Bahria University1 个研究点 分布在 1 个国家目标入组 60 人开始时间: 2023年10月2日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
60
试验地点
1
主要终点
Internet Gaming Disorder Scale - short form

研究概览

简要总结

Research evidence identified internet gaming as an emerging problem in youth across the globe and a lot of interventions are being used for managing gaming and associated psychological problems considering cultural aspects. Therefore, the present study aims at investigating the efficacy of Indigenously adapted cognitive behavior therapy for internet gaming addiction among Pakistani Youth. For this purpose, adolescents enrolled in 8th-12th grades in elementary and higher secondary schools in twin cities of Pakistan. Adolescents who scored high on Internet gaming disorder in screening will be included in the study and further detailed investigation will be completed by administering semi-structured Clinical Interviews, Coping inventory, self-control, and social connectedness. Participants will be divided into 2 groups i.e. experimental and control groups.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Treatment
盲法
Double (Participant, Outcomes Assessor)

入排标准

年龄范围
13 Years 至 19 Years(Child, Adult)
性别
All
接受健康志愿者
是

入选标准

  • •Adolescents ranging from 13 - 19 years (WHO, 2013) enrolled in an educational institute in the vicinity of the Federal capital area
  • •Playing Internet offline/online games.
  • •Excessive users who play more than 5-8 hours per day,40 hours per week will be included.
  • •Playing games for at least the past year.
  • •No history of major illness or any other psychological disorder.

排除标准

  • •Diagnosed prior for any mental or psychological disorder.
  • •Receiving any psychotherapy or medication for any particular disorder

研究组 & 干预措施

Intervention group

Experimental

Adolescents who scored high on IGD-SF-9. The group will be given IACBTGA

干预措施: Indigenously Adapted Cognitive Behavioral Therapy (Behavioral)

Intervention group with Parental Psycho-education

Active Comparator

Adolescents who scored high on IGD-SF-9, parents of adolescents will also be added in intervention and CBT based psycho-education will be provided to parents and adolescents will be provided IACBTGA.

干预措施: Indigenously Adapted Cognitive Behavioral Therapy (Behavioral)

Control

No Intervention

This group will not be given no intervention

结局指标

主要结局

Internet Gaming Disorder Scale - short form

时间窗: 1 year

Screening tool for internet gaming addiction based on DSM-5 criteria; Minimum score will be 9 and maximum score will be 45. Cutoff score is 25.

次要结局

  • Brief Self-Control Scale(1 year)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Ambreen Fatima

Principal Investigator

Bahria University

研究点 (1)

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