MedPath

Effectiveness of Recovery Protocols Combination in Soccer Players

Not Applicable
Conditions
Soccer
Fatigue
Physical Stress
Interventions
Other: Stretching (STR)
Other: Foam Roller (FR)
Other: Cold-Water Immersion (CWI)
Registration Number
NCT04841733
Lead Sponsor
University of Vic - Central University of Catalonia
Brief Summary

The main objective of this project is to compare the effectiveness of combining different recovery methods on perceptual and physical performance on soccer players.

Detailed Description

A crossover study will be performed and players will be assigned to different recovery methods combinations after their participation in a football game. The investigators will take baseline measures before the game and post-competition measures 24 hours after the game (one hour before the recovery intervention). Moreover, another two measure moments will be used, 24 and 48 hours after the recovery intervention.

Recruitment & Eligibility

Status
UNKNOWN
Sex
Male
Target Recruitment
20
Inclusion Criteria
  • semi-professional soccer players
  • 75 minutes game participation (minimum)
  • 5 years of experience practicing soccer
Exclusion Criteria
  • goalkeepers
  • injured players

Study & Design

Study Type
INTERVENTIONAL
Study Design
CROSSOVER
Arm && Interventions
GroupInterventionDescription
Protocol II: Stretching (STR) + Cold-Water Immersion (CWI)Stretching (STR)Stretching (STR) Cold-Water Immersion (CWI)
Protocol IV: Foam Roller (FR) + Stretching (STR) + Cold-Water Immersion (CWI)Foam Roller (FR)Foam Roller (FR) Stretching (STR) Cold-Water Immersion (CWI)
Protocol IV: Foam Roller (FR) + Stretching (STR) + Cold-Water Immersion (CWI)Cold-Water Immersion (CWI)Foam Roller (FR) Stretching (STR) Cold-Water Immersion (CWI)
Protocol I: Foam Roller (FR) + Cold-Water Immersion (CWI)Foam Roller (FR)Foam Roller (FR) Cold-Water Immersion (CWI)
Protocol I: Foam Roller (FR) + Cold-Water Immersion (CWI)Cold-Water Immersion (CWI)Foam Roller (FR) Cold-Water Immersion (CWI)
Protocol II: Stretching (STR) + Cold-Water Immersion (CWI)Cold-Water Immersion (CWI)Stretching (STR) Cold-Water Immersion (CWI)
Protocol III: Foam Roller (FR) + Stretching (STR)Stretching (STR)Foam Roller (FR) Stretching (STR)
Protocol III: Foam Roller (FR) + Stretching (STR)Foam Roller (FR)Foam Roller (FR) Stretching (STR)
Protocol IV: Foam Roller (FR) + Stretching (STR) + Cold-Water Immersion (CWI)Stretching (STR)Foam Roller (FR) Stretching (STR) Cold-Water Immersion (CWI)
Primary Outcome Measures
NameTimeMethod
Neuromuscular or physical performance measures change: jump flight and contact timeBaseline, 1 hour before intervention, 24 hours after intervention, 48 hours after intervention

Counter Movement Jump (CMJ) will be performed to determine the jump flight and contact time in milliseconds (ms). From standing position with the hands fixed on the hips, participants will be required to bend their knees to a freely chosen angle and perform a maximal vertical jump. Participants will be instructed to keep their body vertical throughout the jump, and to land with knees fully extended. Any jump that will be perceived to deviate from the required instructions will be repeated. Players will jump 3 times as high as possible and the best attempt will be used in subsequent analysis. A 15-s passive recovery phase will be provided between jumps.

Neuromuscular or physical performance measures change: jump heightBaseline, 1 hour before intervention, 24 hours after intervention, 48 hours after intervention

Counter Movement Jump (CMJ) will be performed to determine the maximum height in centimeters (cm). From standing position with the hands fixed on the hips, participants will be required to bend their knees to a freely chosen angle and perform a maximal vertical jump. Participants will be instructed to keep their body vertical throughout the jump, and to land with knees fully extended. Any jump that will be perceived to deviate from the required instructions will be repeated. Players will jump 3 times as high as possible and the best attempt will be used in subsequent analysis. A 15-s passive recovery phase will be provided between jumps.

Secondary Outcome Measures
NameTimeMethod
Subjective perceptual/well-being questionnaire measures changeBaseline, 1 hour before intervention, 24 hours after intervention, 48 hours after intervention

The well-being questionnaire (McLean et al. 2010) will assess participants' fatigue, sleep quality, general muscle soreness, stress levels and mood on a five-point scale (scores of 1\[worst outcome\] to 5 \[best outcome\], 0.5 point increments). Overall well-being will then be determined by summing the five scores.

Total Quality Recovery perceived (TQRper) scale. Subjective perceptual questionnaire measures changeBaseline, 1 hour before intervention, 24 hours after intervention, 48 hours after intervention

Players will be asked to rate their recovery using the subjective questionnaire Total Quality Recovery perceived (TQRper) scale (Kenttä \& Hassmén, 1998) answering the question "how recovered you feel?" on a scale which ranges from 0 (very poorly recovered) to 10 (very well recovered) and it's used as a subjective measurement to assess the fatigue suffered by the players (Laurent et al., 2011).

Rate of Perceived Exertion (RPE) scale. Subjective perceptual questionnaire measures changeBaseline, 1 hour before intervention, 24 hours after intervention, 48 hours after intervention

Players will be asked to rate their rate of perceived exertion using Rate of Perceived Exertion (RPE) Borg's scale answering the question "how exhausted do you feel?" on a scale which ranges from 0 (extremely well-rested) to 10 (extremely exhausted) (Casamichana et al., 2013).

Trial Locations

Locations (1)

Universitat de Vic-Universitat Central de Catalunya

🇪🇸

Vic, Spain

Universitat de Vic-Universitat Central de Catalunya
🇪🇸Vic, Spain
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