Feasibility of Mobile Game System for Potential Treatment of Developmental Delays
Overview
- Phase
- Not Applicable
- Intervention
- Not specified
- Conditions
- Autism Spectrum Disorder
- Sponsor
- Stanford University
- Enrollment
- 300
- Locations
- 1
- Primary Endpoint
- Change in parent reported socialization subscale scores of the Vineland Adaptive Behavior Scales,2nd Edition (VABS-2) from baseline to week 12 Vineland Adaptive Behavior Scales, 2d edition (VABS-2) Socialization subscale of the Parent/Caregiver
- Status
- Enrolling By Invitation
- Last Updated
- 3 years ago
Overview
Brief Summary
The investigators will test the feasibility and preliminary efficacy of a Mobile game system meant to generate valuable data for measuring progress and building novel artificial intelligence models while delivering impactful education for and treatment of children with developmental delays such as autism. Investigators will enroll children with autism aged 2-8 years old and their neurotypical sibling or an unrelated neurotypical control (aged 2-8 years old).
Investigators
Dennis Paul Wall
Associate Professor
Stanford University
Eligibility Criteria
Inclusion Criteria
- •Parent or primary caregiver over 18 of a child with autism between ages of 2 and
- •Autism diagnosis confirmed by a screener such as the Mobile Autism Risk Assessment (MARA) and or similar published tools.
Exclusion Criteria
- •Physical, intellectual, language related, or environmental limitations that prevent the ability for the family to play the game as intended.
Outcomes
Primary Outcomes
Change in parent reported socialization subscale scores of the Vineland Adaptive Behavior Scales,2nd Edition (VABS-2) from baseline to week 12 Vineland Adaptive Behavior Scales, 2d edition (VABS-2) Socialization subscale of the Parent/Caregiver
Time Frame: Baseline (Week 0), Week 12
The socialization subscale is up to 113 items, where raw scores are converted to Intelligence Quotient (IQ) type standard scores--v-scale scores (M=15, SD=3) where scores range from 1 to 24, and factor in age equivalents, growth scale values, and higher scores indicate better adaptive functioning.
Mobile Application Usage-Total games started.
Time Frame: Week 12
App usage data by participants (children) comprised of total number of MojiMatch plus Charades Games started.
Secondary Outcomes
- Change in parent reported social responsiveness from week 0 to week 12(Baseline (Week 0), Week 12)
- Change in mobile autism risk assessment score from week 0 to week 12(Baseline (Week 0), Week 12)