The Adaption of the GameSquad Exergaming Intervention for Young Adults With Down Syndrome: A Pilot Feasibility Study
Overview
- Phase
- Not Applicable
- Intervention
- Not specified
- Conditions
- Down Syndrome
- Sponsor
- University of Kansas Medical Center
- Enrollment
- 20
- Locations
- 1
- Primary Endpoint
- Minutes of Gameplay Per Week
- Status
- Completed
- Last Updated
- last year
Overview
Brief Summary
The investigators are assessing acceptability, appropriateness, and feasibility of the adapted GameSquad-DS intervention using validated scales alongside qualitative data among young adults with Down Syndrome. Specifically, the investigators will assess mins/wk of Ring-Fit Adventure played, attendance at 30 min. virtual health coaching sessions, semi-structured interviews, participant retention, and intervention safety measured as number of adverse events.
Detailed Description
Adults with DS face unique barriers to participation in MVPA. Exergames, which integrate MVPA into video game play are an affordable, accessible, home-based exercise program which has shown effectiveness for increasing MVPA and improving both physical and cognitive function in typically developed populations. An exergaming intervention with individual health coaching called GameSquad has been shown to be effective in improving MVPA and cardiometabolic parameters in children with overweight/obesity and adolescents with neurodevelopmental and psychiatric diagnoses. The investigators propose a two phased project to adapt/evaluate the GameSquad intervention for use in adults with DS (GameSquad-DS). In Phase 1, the investigators will utilize a formative approach to develop GameSquad-DS, pilot test the intervention for 4 weeks in 10 young adults with DS and use feedback to refine the intervention for use in Phase 2. In Phase 2, the investigators will conduct a 12-wk. single arm pilot trial in 20 young adults with DS to assess the acceptability, appropriateness, and feasibility of the intervention and calculate effect sizes for change MVPA, physical function, muscular strength, physical activity enjoyment, and self-efficacy. Successful completion of this project represents an initial step in achieving the goal of developing effective interventions to increase MVPA and promote healthy aging in adults with DS.
Investigators
Kameron Suire
Postdoctoral Researcher
University of Kansas Medical Center
Eligibility Criteria
Inclusion Criteria
- •Young adults (18-30 yrs.).
- •Diagnosis of DS.
- •Sufficient functional ability to understand directions, communicate preferences, wants, and needs through spoken language.
- •Living at home with a parent/guardian or in a supported living environment with a parent/caregiver who agrees to serve as a study partner.
Exclusion Criteria
- •Unable to participate in MVPA.
- •Serious medical risk, e.g., cancer, recent heart attack, stroke, angioplasty as determined by their primary care provider (PCP).
Outcomes
Primary Outcomes
Minutes of Gameplay Per Week
Time Frame: 12-weeks
Minutes of Ring-Fit Adventure played per week will be collected from a self-reported sign in sheet.
Retention
Time Frame: 12-weeks
Participant retention will be collected.
Attendance
Time Frame: 12-weeks
Attendance at 30 min virtual health coaching sessions will be collected.
Secondary Outcomes
- 6-minute Walk Test(12-weeks)
- Leg Strength(12-weeks)
- Hand Grip Strength(12-weeks)
- Timed Up and Go(12-weeks)
- Balance(12-weeks)
- Adverse Events(12-weeks)
- Qualitative Interview Data(12-weeks)