Balance Reactions in a Virtual Environment With Avatar and/or Reinforced Visual Signal Compared to a Real Environment
- Conditions
- Healthy
- Registration Number
- NCT05235581
- Lead Sponsor
- Pôle Saint Hélier
- Brief Summary
The scientific literature shows that there is a degradation of balance in virtual reality. This trial investigates the introduction of a full-body avatar and/or enhanced visual cues on the reduction of the degradation.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 74
- Healthy volunteer, men and women over 18 years old
- Severe visual deficiency not allowing an activity in immersive virtual reality.
- Immobilization of one of the upper limbs (splint restraint splint)
- Orthopedic and painful problems of the inferior limb
- MSSQ greater than 25
- Pregnant woman
- Person under legal protection
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- SEQUENTIAL
- Primary Outcome Measures
Name Time Method Area of CoP (Center of pression) for each test (in cm²) Immediately after inclusion Mesure of area of center of pression during the balance tests in virtual condition and real condition, order in terms of randomisation
Total distance covered by the CoP during the balance test (in cm) Immediately after inclusion Mesure of the total distance covered by the CoP during the balance tests (in cm) in virtual condition and real condition, order in terms of randomisation
- Secondary Outcome Measures
Name Time Method Simulator Sickness Quantifying (SSQ) Immediately after the balance test SSQ completed after the balance test, SSQ is a scale of cyber sickness, from 0 to 48
Trial Locations
- Locations (2)
Hôpital la Musse
🇫🇷Saint-Sébastien-de-Morsent, France
Pôle Saint Hélier
🇫🇷Rennes, Bretagne, France