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Balance Reactions in a Virtual Environment With Avatar and/or Reinforced Visual Signal Compared to a Real Environment

Not Applicable
Completed
Conditions
Healthy
Registration Number
NCT05235581
Lead Sponsor
Pôle Saint Hélier
Brief Summary

The scientific literature shows that there is a degradation of balance in virtual reality. This trial investigates the introduction of a full-body avatar and/or enhanced visual cues on the reduction of the degradation.

Detailed Description

Not available

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
74
Inclusion Criteria
  • Healthy volunteer, men and women over 18 years old
Exclusion Criteria
  • Severe visual deficiency not allowing an activity in immersive virtual reality.
  • Immobilization of one of the upper limbs (splint restraint splint)
  • Orthopedic and painful problems of the inferior limb
  • MSSQ greater than 25
  • Pregnant woman
  • Person under legal protection

Study & Design

Study Type
INTERVENTIONAL
Study Design
SEQUENTIAL
Primary Outcome Measures
NameTimeMethod
Area of CoP (Center of pression) for each test (in cm²)Immediately after inclusion

Mesure of area of center of pression during the balance tests in virtual condition and real condition, order in terms of randomisation

Total distance covered by the CoP during the balance test (in cm)Immediately after inclusion

Mesure of the total distance covered by the CoP during the balance tests (in cm) in virtual condition and real condition, order in terms of randomisation

Secondary Outcome Measures
NameTimeMethod
Simulator Sickness Quantifying (SSQ)Immediately after the balance test

SSQ completed after the balance test, SSQ is a scale of cyber sickness, from 0 to 48

Trial Locations

Locations (2)

Hôpital la Musse

🇫🇷

Saint-Sébastien-de-Morsent, France

Pôle Saint Hélier

🇫🇷

Rennes, Bretagne, France

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