Evaluating the effect of an online game on depression symptoms in trans young people
Not Applicable
Recruiting
- Conditions
- DepressionMental Health - DepressionMental Health - Anxiety
- Registration Number
- ACTRN12624000123549
- Lead Sponsor
- Telethon Kids Institute
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- All
- Target Recruitment
- 166
Inclusion Criteria
Inclusion Criteria
•14-18 years old.
•Living in Australia
•Proficient in English.
•Own or have access to an iPhone
•Access to an internet connection
Exclusion Criteria
•Participant reports serious current suicidal ideation and/or intent at baseline
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Any change in depression symptoms score on Patient Health Questionnaire 9 for Adolescents (PHQ-A)[ Comparison of baseline (0 weeks), post intervention (5 weeks) (primary timepoint) and follow up (13 weeks)]
- Secondary Outcome Measures
Name Time Method Any change in score on Generalised Anxiety Disorder Assessment (GAD-7) compared to baseline[ Baseline (0 weeks), Post intervention (5 weeks) and follow up (13 weeks)]; Any change in score on Short Warwick-Edinburgh Mental Well-being Scale (SWEMWBS) compared to baseline.[ Baseline (0 weeks), Post intervention (5 weeks) and follow up (13 weeks)]; Any change in score of Gender Preoccupation and Stability Questionnaire 2nd Edition (GPSQ-2)[ Baseline (0 weeks), Post intervention (5 weeks) and follow up (13 weeks)];Acceptability assessed using scores on core module of Game Experience Questionnaire (GEQ).[ Measured at post intervention (5 weeks) for intervention group.];Feasibility of intervention assessed using automated application data tracking partial, full and total module completion as well as participants enrolled vs participants accessing application. [ Throughout intervention time period (0-5 weeks).]