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临床试验/NCT03965377
NCT03965377Unknown不适用

Injuries Aren't Part of the Game: Developing an Injury Prevention Simulation Game to Better Engage Parents in Services

Penn State University1 个研究点 分布在 1 个国家目标入组 30 人开始时间: 2019年2月6日最近更新:
适应症
干预措施

试验速览

阶段
不适用
入组人数
30
试验地点
1
主要终点
Learning

研究概览

简要总结

This study will test the effectiveness of novel technology-based game to teach parents and parents to be home safety skills. These include the identification of home child injury risks under two conditions (with and without distraction) and how to resolve these risks to better protect preschool children from injuries. Few empirically validated home safety interventions exist and the best ones involve individual home visitors. These and others that use didactic instruction or provision of written material have poor response from low socioeconomic parents who are less literate and more resistant to outsiders entering their homes. The use of a computer game to provide education in this area is being tested for effectiveness and the game's engagement will also be examined.

Given cognitive problems in parents have been linked in the PI's work to child neglect (e.g., poor child supervision), links of performance on the game to cognitive capacities will also be examined in a preliminary way.

详细描述

The study will compare a group of parents and parents to be who play the game multiple times (n=15) to a wait list group (n=15) who just play it once. The study will examine reaction times to identification and resolution of the risks overall and by category of risk (e.g., poisoning, burns, suffocation, etc.). The study will also examine failures on levels of the game which are graded for difficulty. The game was designed for low failure rate to increase engagement and to improve motivation.

Changes in the participants' perception of efficacy in preventing injuries to children and their engagement with the game (using a standardized usability survey) will be examined. The study will also examine the role of experience with the use of technology and cognitive capacities in relation to performance and pre-post changes with multiple plays of the game.

研究设计

研究类型
Interventional
分配方式
Na
干预模型
Single Group
主要目的
Prevention
盲法
None

入排标准

年龄范围
12 Years 至 20 Years(Child, Adult)
性别
All
接受健康志愿者
是

入选标准

  • •participants who are parents or parents to be from a high school program in Altoona, PA. For those less than age 18, parental permission for participation is required

排除标准

  • •non-English Speaking; ones whose due date falls in the study period and who are not likely to complete the project.

研究组 & 干预措施

Home Safety Hero game play

Experimental

Home Safety Hero is parental psychoeducational computer game to prevent childhood injuries

干预措施: Home Safety Hero Computer Game (Behavioral)

结局指标

主要结局

Learning

时间窗: one week (four plays of the game) The outcomes average seconds until identification will be examined across the four game plays and also can be examined for each of four plays of the game.

The game is designed to improve speed of identifying home safety hazards with and without distractions and also identify effective resolutions of the risks. Speed in identification is measured in seconds. Effectiveness in identifying resolutions is measured in seconds as well (e.g., seconds til correct response). Average time to identification of risks in each of the three phases of the game can be computed (Identification Phase, Resolution Phase, and Distraction Phase). The game will also give whether the resolutions selected are correct and thus, a percentage of correct resolutions can be computed for the entire resolution phase.

次要结局

  • :Perception of efficacy in preventing childhood injuries: PARENT SENSE OF INJURY COMPETENCE SCALE(pre and one week later This outcome will be measured using PARENT SENSE OF INJURY COMPETENCE SCALE. This instrument has 16 items that are rated on a 1-6 scale with 6 indicating greater efficacy. The items are totaled for overall efficacy perception.)
  • Engagement in the game(This instrument is collected one time at post test once they have completed game play. The time frame is one week after entering the study.)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Sandra Azar

Professor

Penn State University

研究点 (1)

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