ISRCTN90462176
Completed
未知
Can a computer game designed to rehabilitate young people with visual field loss improve functional vision? A case series intervention and feasibility study
niversity of Lincoln (UK)0 sites9 target enrollmentJanuary 29, 2014
Overview
- Phase
- 未知
- Intervention
- Not specified
- Conditions
- Not specified
- Sponsor
- niversity of Lincoln (UK)
- Enrollment
- 9
- Status
- Completed
- Last Updated
- 7 years ago
Overview
Brief Summary
2019 results in https://doi.org/10.1177/0145482X1811200607
Investigators
Eligibility Criteria
Inclusion Criteria
- •Current inclusion criteria as of 18/07/2018:
- •Young people (7\-25 years old, male and female) with bilateral visual field loss caused by a lesion of the post\-geniculate optic pathway or visual cortex
- •Previous inclusion criteria:
- •Young people (8\-25 years old, male and female) with bilateral visual field loss caused by a lesion of the post\-geniculate optic pathway or visual cortex
Exclusion Criteria
- •1\. Cognitive or physical impairments which cause a formal assessment of the visual field (standard automated perimetry) to be impractical
- •2\. The inability to use either a mouse, keyboard or touch screen to access the game
Outcomes
Primary Outcomes
Not specified
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