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Clinical Trials/NCT05632471
NCT05632471
Recruiting
Not Applicable

The Effect of Web-Based Education Given to Parents on Children's İnternet Gaming Disorder

Mersin University1 site in 1 country96 target enrollmentDecember 1, 2019

Overview

Phase
Not Applicable
Intervention
Not specified
Conditions
Internet Gaming Disorder
Sponsor
Mersin University
Enrollment
96
Locations
1
Primary Endpoint
Internet Gaming Disorder Scale Short Form (IGDS9-SF) score
Status
Recruiting
Last Updated
3 years ago

Overview

Brief Summary

Internet Gaming Disorder (IOB) is an important problem that is increasingly prevalent all over the world and can be prevented before it develops. This research is a single-blind, randomized controlled experimental study to evaluate the effect of Internet-based education given to parents on children's Internet gaming disorder. 96 children and their parents studying in the central districts of a province and at risk for the development of IOBB were divided into intervention (48) and control groups (48) according to the randomization list. The "I know digital games" training consisting of three modules and 10 videos was given to the intervention group via the website prepared by the researchers, and no intervention was made to the control group. The research data were collected at three different times using the "Internet Gaming Disorder Scale Short Form" (İOOBÖ9-SF) and the forms developed by the researchers. In the analysis of data; descriptive statistics, Chi-square, Mann Whitney U test, and repeated measures ANOVA were used. Before the analysis, eight missing data in the control group were estimated with regression estimation models from intent to treat protocols. Statistical significance level p ≤0.05 was taken in all analyzes. Parents and children in the intervention and control groups were similar in terms of sociodemographic characteristics and playing characteristics (p>0.05). It would be beneficial to involve parents in the interventions that nurses will make for primary school children in order to prevent IOB.

Registry
clinicaltrials.gov
Start Date
December 1, 2019
End Date
January 2024
Last Updated
3 years ago
Study Type
Interventional
Study Design
Parallel
Sex
All

Investigators

Responsible Party
Principal Investigator
Principal Investigator

Meryem MUTLU

Nurse

Mersin University

Eligibility Criteria

Inclusion Criteria

  • To have a score between 25-36 from IOOBÖ9-SF \[69\]
  • Willingness to participate in the study,
  • No communication barrier,
  • Being educated in high socioeconomic level schools,
  • Not having a psychiatric diagnosis and/or not using psychiatric medication
  • for parents
  • Your child's score between 25-36 on IOOBÖ9-SF,
  • Willingness to participate in the study,
  • No communication barrier,
  • Having at least one tablet/smartphone/computer and being able to use these devices,

Exclusion Criteria

  • Having received 25 points below or 36 points above IOOBÖ9-SF
  • Not being willing to participate in the study,
  • Having a communication barrier (not being able to speak or understand Turkish...),
  • Having a psychiatric diagnosis and/or using psychiatric medication
  • for parents
  • Your child's score below 25 or above 36 on OOOBÖ9-SF
  • Not being willing to participate in the study,
  • Having a communication barrier (not being able to speak or understand Turkish...)
  • Not having at least one tablet/smartphone/computer,
  • Not having mobile or home internet,

Outcomes

Primary Outcomes

Internet Gaming Disorder Scale Short Form (IGDS9-SF) score

Time Frame: 4 months

An increase in the scale scores means that the problematic behavior increases. (Min:9; Max:36)

Secondary Outcomes

  • Parents' knowledge points on digital games(4 months)
  • Families' Knowledge, Behavior and Problems Related to Digital Games Evaluation Form scores(4 months)
  • Problems that parents have with their children due to digital games(4 months)
  • children's digital gaming time(4 months)

Study Sites (1)

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