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Clinical Trials/NCT05927883
NCT05927883CompletedNot Applicable

Efficacy of Indigenously Adapted Cognitive Behavioral Therapy for Reducing Gaming Addiction Among Adolescents

Bahria University2 sites in 1 country60 target enrollmentStarted: October 2, 2023Last updated:
Conditions

Trial Snapshot

Phase
Not Applicable
Status
Completed
Enrollment
60
Locations
2
Primary Endpoint
Internet Gaming Disorder Scale - short form

Study Overview

Brief Summary

Research evidence identified internet gaming as an emerging problem in youth across the globe and a lot of interventions are being used for managing gaming and associated psychological problems considering cultural aspects. Therefore, the present study aims at investigating the efficacy of Indigenously adapted cognitive behavior therapy for internet gaming addiction among Pakistani Youth. For this purpose, adolescents enrolled in 8th-12th grades in elementary and higher secondary schools in twin cities of Pakistan. Adolescents who scored high on Internet gaming disorder in screening will be included in the study and further detailed investigation will be completed by administering semi-structured Clinical Interviews, Coping inventory, self-control, and social connectedness. Participants will be divided into 2 groups i.e. experimental and control groups.

Study Design

Study Type
Interventional
Allocation
Randomized
Intervention Model
Parallel
Primary Purpose
Treatment
Masking
Double (Participant, Outcomes Assessor)

Eligibility Criteria

Ages
13 Years to 19 Years (Child, Adult)
Sex
All
Accepts Healthy Volunteers
Yes

Inclusion Criteria

  • Adolescents ranging from 13 - 19 years (WHO, 2013) enrolled in an educational institute in the vicinity of the Federal capital area
  • Playing Internet offline/online games.
  • Excessive users who play more than 5-8 hours per day,40 hours per week will be included.
  • Playing games for at least the past year.
  • No history of major illness or any other psychological disorder.

Exclusion Criteria

  • Diagnosed prior for any mental or psychological disorder.
  • Receiving any psychotherapy or medication for any particular disorder

Outcomes

Primary Outcomes

Internet Gaming Disorder Scale - short form

Time Frame: 1 year

Screening tool for internet gaming addiction based on DSM-5 criteria; Minimum score will be 9 and maximum score will be 45. Cutoff score is 25.

Secondary Outcomes

  • Brief Self-Control Scale(1 year)

Investigators

Sponsor Class
Other
Responsible Party
Principal Investigator
Principal Investigator

Ambreen Fatima

Principal Investigator

Bahria University

Study Sites (2)

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