Game for Health: Development of a Prototype eHealth Intervention to Treat Anxiety in Young People with Long-term Physical Conditions
- Conditions
- AnxietyLong-term Physical Conditions (such as asthma, diabetes and cystic fibrosis)Mental Health - Anxiety
- Registration Number
- ACTRN12616001253493
- Lead Sponsor
- niversity of Auckland
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Completed
- Sex
- All
- Target Recruitment
- 20
Young people will be included in one or both phases if they are aged between 13-18 years, have a long-term physical condition over 3 months duration, are of any ethnicity, with or without a known anxiety disorder, with or without any co-morbid mental health condition, can intellectually and physically use the device and intervention and if they are able to provide informed consent or assent. (NB: The cohort will by definition not be 'healthy' as they have a long-term physical illness)
Young people will be excluded from participation if they do not meet all inclusion criteria or if they have recently undertaken or are undertaking cognitive behaviour therapy, biofeedback therapy or pharmacotherapy with anxiolytic medication as these may cloud the effectiveness of the prototype eHealth intervention.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Acceptability of prototype intervention, as assessed via semi-structured interview following completion.[End of study (4 weeks)];Utility of intervention, as assessed using the System Utility Scale (SUS) following completion.[End of study (4 weeks)];Efficacy of intervention, as assessed using GAD-7 and SCAS anxiety scales.[Due to the final game being designed to be used in a more flexible way, GAD-7 and SCAS scores will only be collected at the start and the end of the game. Sliding scale scores of anxiety (ecological momentary assessments) will be collected during each module. There will be no change to the frequency or type of other outcome measures. ]
- Secondary Outcome Measures
Name Time Method Acceptability for Maori young people, as assessed via semi-structured interview feedback following completion.[End of study (4 weeks)]