The effect of virtual reality on quality of life in palliative care.
- Conditions
- ife limiting illnessPalliative CareLife limiting illnessMental Health - Other mental health disordersNeurological - Other neurological disordersCardiovascular - Other cardiovascular diseasesRespiratory - Other respiratory disorders / diseases
- Registration Number
- ACTRN12623001357640
- Lead Sponsor
- Tobias Loetscher
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Completed
- Sex
- All
- Target Recruitment
- 19
Inpatient male or female receiving palliative care and over the age of 18. Proficient English speakers. Able to tolerate wearing the head-mounted display and have vision that can be corrected with the use of their current glasses. Willing to undertake multiple assessments.
Significant neurological disorders or psychotic disorders that would affect the ability to perform assessments. Those that have issues with confusion/disorientation at a level that would affect the ability to differentiate between virtual reality and the real world, or who may become distressed due to confusion re time and place
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Quality of Life[Functional Assessment of Chronic Illness Therapy (FACIT-Pal-14) Before commencement of the first VR session and after completing the last of the 3 VR interventions.];Symptom Burden[Edmonton Symptom Assessment Scale-Revised (ESAS-R) Before commencement of each of the 3 sessions and immediately after completion of each of the 3 VR sessions]
- Secondary Outcome Measures
Name Time Method Patient experiences[A semi-structured one-on-one interview was audio-recorded. The average interview time was about 10 minutes. Within 3 days after the final (third) VR session]