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The effect of virtual reality on quality of life in palliative care.

Not Applicable
Completed
Conditions
ife limiting illness
Palliative Care
Life limiting illness
Mental Health - Other mental health disorders
Neurological - Other neurological disorders
Cardiovascular - Other cardiovascular diseases
Respiratory - Other respiratory disorders / diseases
Registration Number
ACTRN12623001357640
Lead Sponsor
Tobias Loetscher
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Completed
Sex
All
Target Recruitment
19
Inclusion Criteria

Inpatient male or female receiving palliative care and over the age of 18. Proficient English speakers. Able to tolerate wearing the head-mounted display and have vision that can be corrected with the use of their current glasses. Willing to undertake multiple assessments.

Exclusion Criteria

Significant neurological disorders or psychotic disorders that would affect the ability to perform assessments. Those that have issues with confusion/disorientation at a level that would affect the ability to differentiate between virtual reality and the real world, or who may become distressed due to confusion re time and place

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Quality of Life[Functional Assessment of Chronic Illness Therapy (FACIT-Pal-14) Before commencement of the first VR session and after completing the last of the 3 VR interventions.];Symptom Burden[Edmonton Symptom Assessment Scale-Revised (ESAS-R) Before commencement of each of the 3 sessions and immediately after completion of each of the 3 VR sessions]
Secondary Outcome Measures
NameTimeMethod
Patient experiences[A semi-structured one-on-one interview was audio-recorded. The average interview time was about 10 minutes. Within 3 days after the final (third) VR session]
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