MedPath

Cognitive Training in Mild Cognitive Impairment

Not Applicable
Completed
Conditions
Insomnia
Mild Cognitive Impairment
Interventions
Behavioral: Cognitive Training
Behavioral: Trivia Training
Registration Number
NCT04899089
Lead Sponsor
University of Missouri-Columbia
Brief Summary

Older adults (60+ years of age) who meet criteria for mild cognitive impairment and insomnia will be randomly assigned to cognitive training or trivia training and will complete measures of anxiety, sleep, cognition (objective, self-efficacy), and arousal at baseline, and post-intervention. For cognitive training, participants will be provided with login information to access the computerized training, and will complete 8 weeks (45 mins 3x/week) of cognitive training. For trivia training, participants will receive weekly emails that contain trivia assignments that they will complete for 8 weeks (45 mins 3x/week). We will evaluate short-term (i.e., post-training) effects of the two training conditions on subjective anxiety, sleep, arousal, and subjective and objective cognition.

Detailed Description

Not available

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
48
Inclusion Criteria
  1. 60+ yrs of age
  2. meet criteria for mild cognitive impairment
  3. no neurological or psychiatric illness or dementia
  4. non-gamers (<2 hour of video/brain training games/week over last 2 yrs)
  5. proficient in English (reading and writing)
  6. meet clinical dx criteria for Insomnia (e.g., insomnia complaints for 6+ months, complaints occur despite adequate opportunity and circumstances for sleep, consist of one of the following: difficulty falling asleep, staying asleep, or waking up too early, and daytime dysfunction due to insomnia)
Exclusion Criteria
  1. unable to provide informed consent
  2. unable to undergo randomization
  3. other sleep disorder (e.g., sleep apnea, restless legs syndrome)
  4. severe untreated psychiatric comorbidity
  5. psychotropic or other medications that alter sleep (unless stabilized for 6 months)
  6. uncorrected visual/auditory impairments
  7. participation in nonpharmacological tx for sleep/fatigue/mood/cognition outside the current study

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Video Game Training ConditionCognitive TrainingParticipants complete an 8 week long computerized cognitive training intervention. Participants play the games for 45 minutes, three times per week.
Trivia Training ConditionTrivia TrainingParticipants complete an 8 week long computerized trivia training. Participants complete the trivia training for 45 minutes, three times per week.
Primary Outcome Measures
NameTimeMethod
Objective Sleep-WatchpatUp to 10 weeks

Single night objective sleep recording via a wrist worn device.

Objective Cognition - Computerized Cognitive TasksUp to 10 weeks

Complete computerized tasks. These tasks will measure cognitive functions (e.g., processing speed, attention, memory).

Subjective Cognitive Self-Efficacy. - Cognitive Failures QuestionnaireUp to 10 weeks

A 25 item questionnaire. Participants rate from 0 (never) to 4 (very often) frequency of cognitive errors. Higher scores indicate lower cognitive self-efficacy.

Subjective Behavioral Sleep- Electronic Daily Sleep DiariesUp to 10 days

Electronic Daily Sleep Diaries. Online diaries completed each morning (\~5 mins) during the study. Diaries measure sleep onset latency, wake time after sleep onset, total sleep time, and sleep quality.

Subjective Behavioral Sleep- Insomnia Severity IndexUp to 10 weeks

Brief self-report measure of current perception of insomnia symptom severity, distress and daytime impairment. Commonly used in insomnia treatment outcome research.

Secondary Outcome Measures
NameTimeMethod
Circadian Rhythm- Morningness-Eveningness QuestionnaireUp to 10 weeks

19-item questionnaire that assesses preference for morning, afternoon, and evening activities. Total score reflects degree of "morningness" or "eveningness" type.

Physical Activity - International Physical Activity QuestionnaireUp to 10 weeks

7- item questionnaire assessing the different kinds of physical activities that the participant does as pat of their everyday life.

Personality - Big Five InventoryBaseline

10 question assessment measuring personality

Anxiety - State-Trait Anxiety InventoryUp to 10 weeks

Inventory that asks respondents to rate how true 20 self-descriptive statements (e.g., I feel calm) are on a 4-point scale (1 = not at all, 4 = very much so). Typically, respondents are asked to rate statements according to how they generally feel (trait-anxiety scale) and how they feel in the current moment (state-anxiety scale). Total scores range from 20 to 80, with higher scores indicating greater maladjustment.

Game Engagement QuestionnaireUp to 10 weeks

Questionnaire assessing the experience of the game.

Physiological Arousal- Heart Rate VariabilityImpact of game related experience will be measured at baseline

CorSense monitor assessed 5 min heart rate recordings both at rest. Time index variables: SDNN (standard deviation of normal to normal heartbeat intervals)

Game-related experience- Sessions and duration playedUp to 10 weeks

During the intervention phase the cognitive training group will play games and will need to log the days and duration played.

Perceived Stress- Perceived Stress Scale Subjective Arousal- Perceived Stress ScaleUp to 10 weeks

Perceived Stress Scale is a self-report measure of how life situations are perceived as stressful. The scale consists of 15 items corresponding to everyday situation and participants are asked to rate on a scale from 0 (never) to 4 (very often) how often they felt or thought a specific way. Higher scores correspond to higher perceived stress.

Mood-Depression-Beck Depression Inventory-IIUp to 10 weeks

21-item inventory that asks respondents to rate on a scale of 0 (no depressive feelings) to 3 (most depressive feelings) their feelings towards various aspects of daily living/situations. Higher total scores indicate worse depressive symptoms.

Alcohol Use - Alcohol Use Disorder TestBaseline

10-item questionnaire that assess the frequency of alcohol use and problems associated with alcohol use over the past year.

Subjective Arousal- Arousal Predisposition ScaleUp to 10 weeks

Arousal Predisposition Scale is a 12-item inventory that has been designed to measure the degree to which an individual experiences arousal. Higher scores indicate greater predisposition to arousal.

Computer Proficiency- Computer Proficiency QuestionnaireBaseline

This questionnaire asks about participants' ability to perform a number of tasks with a computer. Will be examined as a covariate.

Trial Locations

Locations (1)

University of Missouri

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Columbia, Missouri, United States

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