Cognitive Training in Mild Cognitive Impairment
- Conditions
- InsomniaMild Cognitive Impairment
- Interventions
- Behavioral: Cognitive TrainingBehavioral: Trivia Training
- Registration Number
- NCT04899089
- Lead Sponsor
- University of Missouri-Columbia
- Brief Summary
Older adults (60+ years of age) who meet criteria for mild cognitive impairment and insomnia will be randomly assigned to cognitive training or trivia training and will complete measures of anxiety, sleep, cognition (objective, self-efficacy), and arousal at baseline, and post-intervention. For cognitive training, participants will be provided with login information to access the computerized training, and will complete 8 weeks (45 mins 3x/week) of cognitive training. For trivia training, participants will receive weekly emails that contain trivia assignments that they will complete for 8 weeks (45 mins 3x/week). We will evaluate short-term (i.e., post-training) effects of the two training conditions on subjective anxiety, sleep, arousal, and subjective and objective cognition.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 48
- 60+ yrs of age
- meet criteria for mild cognitive impairment
- no neurological or psychiatric illness or dementia
- non-gamers (<2 hour of video/brain training games/week over last 2 yrs)
- proficient in English (reading and writing)
- meet clinical dx criteria for Insomnia (e.g., insomnia complaints for 6+ months, complaints occur despite adequate opportunity and circumstances for sleep, consist of one of the following: difficulty falling asleep, staying asleep, or waking up too early, and daytime dysfunction due to insomnia)
- unable to provide informed consent
- unable to undergo randomization
- other sleep disorder (e.g., sleep apnea, restless legs syndrome)
- severe untreated psychiatric comorbidity
- psychotropic or other medications that alter sleep (unless stabilized for 6 months)
- uncorrected visual/auditory impairments
- participation in nonpharmacological tx for sleep/fatigue/mood/cognition outside the current study
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description Video Game Training Condition Cognitive Training Participants complete an 8 week long computerized cognitive training intervention. Participants play the games for 45 minutes, three times per week. Trivia Training Condition Trivia Training Participants complete an 8 week long computerized trivia training. Participants complete the trivia training for 45 minutes, three times per week.
- Primary Outcome Measures
Name Time Method Objective Sleep-Watchpat Up to 10 weeks Single night objective sleep recording via a wrist worn device.
Objective Cognition - Computerized Cognitive Tasks Up to 10 weeks Complete computerized tasks. These tasks will measure cognitive functions (e.g., processing speed, attention, memory).
Subjective Cognitive Self-Efficacy. - Cognitive Failures Questionnaire Up to 10 weeks A 25 item questionnaire. Participants rate from 0 (never) to 4 (very often) frequency of cognitive errors. Higher scores indicate lower cognitive self-efficacy.
Subjective Behavioral Sleep- Electronic Daily Sleep Diaries Up to 10 days Electronic Daily Sleep Diaries. Online diaries completed each morning (\~5 mins) during the study. Diaries measure sleep onset latency, wake time after sleep onset, total sleep time, and sleep quality.
Subjective Behavioral Sleep- Insomnia Severity Index Up to 10 weeks Brief self-report measure of current perception of insomnia symptom severity, distress and daytime impairment. Commonly used in insomnia treatment outcome research.
- Secondary Outcome Measures
Name Time Method Circadian Rhythm- Morningness-Eveningness Questionnaire Up to 10 weeks 19-item questionnaire that assesses preference for morning, afternoon, and evening activities. Total score reflects degree of "morningness" or "eveningness" type.
Physical Activity - International Physical Activity Questionnaire Up to 10 weeks 7- item questionnaire assessing the different kinds of physical activities that the participant does as pat of their everyday life.
Personality - Big Five Inventory Baseline 10 question assessment measuring personality
Anxiety - State-Trait Anxiety Inventory Up to 10 weeks Inventory that asks respondents to rate how true 20 self-descriptive statements (e.g., I feel calm) are on a 4-point scale (1 = not at all, 4 = very much so). Typically, respondents are asked to rate statements according to how they generally feel (trait-anxiety scale) and how they feel in the current moment (state-anxiety scale). Total scores range from 20 to 80, with higher scores indicating greater maladjustment.
Game Engagement Questionnaire Up to 10 weeks Questionnaire assessing the experience of the game.
Physiological Arousal- Heart Rate Variability Impact of game related experience will be measured at baseline CorSense monitor assessed 5 min heart rate recordings both at rest. Time index variables: SDNN (standard deviation of normal to normal heartbeat intervals)
Game-related experience- Sessions and duration played Up to 10 weeks During the intervention phase the cognitive training group will play games and will need to log the days and duration played.
Perceived Stress- Perceived Stress Scale Subjective Arousal- Perceived Stress Scale Up to 10 weeks Perceived Stress Scale is a self-report measure of how life situations are perceived as stressful. The scale consists of 15 items corresponding to everyday situation and participants are asked to rate on a scale from 0 (never) to 4 (very often) how often they felt or thought a specific way. Higher scores correspond to higher perceived stress.
Mood-Depression-Beck Depression Inventory-II Up to 10 weeks 21-item inventory that asks respondents to rate on a scale of 0 (no depressive feelings) to 3 (most depressive feelings) their feelings towards various aspects of daily living/situations. Higher total scores indicate worse depressive symptoms.
Alcohol Use - Alcohol Use Disorder Test Baseline 10-item questionnaire that assess the frequency of alcohol use and problems associated with alcohol use over the past year.
Subjective Arousal- Arousal Predisposition Scale Up to 10 weeks Arousal Predisposition Scale is a 12-item inventory that has been designed to measure the degree to which an individual experiences arousal. Higher scores indicate greater predisposition to arousal.
Computer Proficiency- Computer Proficiency Questionnaire Baseline This questionnaire asks about participants' ability to perform a number of tasks with a computer. Will be examined as a covariate.
Trial Locations
- Locations (1)
University of Missouri
šŗšøColumbia, Missouri, United States