NCT01748058
Completed
Not Applicable
Active Video Games to Promote Physical Activity, Motor Performance and Quality of Life in Children With Cancer: an Intervention Study With 2-year Follow-up
ConditionsCancer
Overview
- Phase
- Not Applicable
- Intervention
- Not specified
- Conditions
- Cancer
- Sponsor
- Turku University Hospital
- Enrollment
- 36
- Locations
- 1
- Primary Endpoint
- Accelerometer, average counts of dynamic acceleration (physical activity)
- Status
- Completed
- Last Updated
- 6 years ago
Overview
Brief Summary
The aim of this study is to evaluate the efficacy and feasibility of active video gaming with regard to the promotion of physical activity and motor learning in children with cancer. Experienced fatigue, body mass index and the development of metabolic risk factors during treatment are also examined.
Investigators
Päivi Lähteenmäki
MD, PhD
Turku University Hospital
Eligibility Criteria
Inclusion Criteria
- •cancer diagnose
- •treated with Vincristine in Turku University Hospital or Tampere University Hospital
Exclusion Criteria
- •other diseases limiting functional ability
- •not able to communicate
Outcomes
Primary Outcomes
Accelerometer, average counts of dynamic acceleration (physical activity)
Time Frame: 1 week at baseline and at 12 months
Change in the children's physical activity levels with accelerometer
Secondary Outcomes
- PedsQL Multidimensional Fatigue Scale scores (fatigue)(At baseline, 2, 6, 12 and 24 months)
- Blood insulin(At baseline, 2, 6, 12 and 24 months)
- Movement assessment battery for children (M-ABC-2) scores (motor performance)(At baseline, 2, 6, 12 and 24 months)
- Blood sugar(At baseline, 2, 6, 12 and 24 months)
Study Sites (1)
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