Active Video Games to Promote Physical Activity in Children With Cancer
- Conditions
- Cancer
- Interventions
- Behavioral: Exercise based on active video gaming
- Registration Number
- NCT01748058
- Lead Sponsor
- Turku University Hospital
- Brief Summary
The aim of this study is to evaluate the efficacy and feasibility of active video gaming with regard to the promotion of physical activity and motor learning in children with cancer. Experienced fatigue, body mass index and the development of metabolic risk factors during treatment are also examined.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 36
- cancer diagnose
- treated with Vincristine in Turku University Hospital or Tampere University Hospital
- other diseases limiting functional ability
- not able to communicate
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description Active video games Exercise based on active video gaming Exercise based on active video gaming
- Primary Outcome Measures
Name Time Method Accelerometer, average counts of dynamic acceleration (physical activity) 1 week at baseline and at 12 months Change in the children's physical activity levels with accelerometer
- Secondary Outcome Measures
Name Time Method PedsQL Multidimensional Fatigue Scale scores (fatigue) At baseline, 2, 6, 12 and 24 months Change in experienced fatigue
Blood insulin At baseline, 2, 6, 12 and 24 months Change in blood insulin
Movement assessment battery for children (M-ABC-2) scores (motor performance) At baseline, 2, 6, 12 and 24 months Change in M-ABC scores
Blood sugar At baseline, 2, 6, 12 and 24 months Change in blood sugar
Trial Locations
- Locations (1)
Turku University Hospital
🇫🇮Turku, Finland