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Active Video Games to Promote Physical Activity in Children With Cancer

Not Applicable
Completed
Conditions
Cancer
Interventions
Behavioral: Exercise based on active video gaming
Registration Number
NCT01748058
Lead Sponsor
Turku University Hospital
Brief Summary

The aim of this study is to evaluate the efficacy and feasibility of active video gaming with regard to the promotion of physical activity and motor learning in children with cancer. Experienced fatigue, body mass index and the development of metabolic risk factors during treatment are also examined.

Detailed Description

Not available

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
36
Inclusion Criteria
  • cancer diagnose
  • treated with Vincristine in Turku University Hospital or Tampere University Hospital
Exclusion Criteria
  • other diseases limiting functional ability
  • not able to communicate

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Active video gamesExercise based on active video gamingExercise based on active video gaming
Primary Outcome Measures
NameTimeMethod
Accelerometer, average counts of dynamic acceleration (physical activity)1 week at baseline and at 12 months

Change in the children's physical activity levels with accelerometer

Secondary Outcome Measures
NameTimeMethod
PedsQL Multidimensional Fatigue Scale scores (fatigue)At baseline, 2, 6, 12 and 24 months

Change in experienced fatigue

Blood insulinAt baseline, 2, 6, 12 and 24 months

Change in blood insulin

Movement assessment battery for children (M-ABC-2) scores (motor performance)At baseline, 2, 6, 12 and 24 months

Change in M-ABC scores

Blood sugarAt baseline, 2, 6, 12 and 24 months

Change in blood sugar

Trial Locations

Locations (1)

Turku University Hospital

🇫🇮

Turku, Finland

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