Effect of Physical Activity Trough Interactive Video Games in Overweight, Randomized, Controlled Study.
Overview
- Phase
- Phase 3
- Intervention
- Not specified
- Conditions
- Obesity
- Sponsor
- Centro Pediatrico Albina de Patino
- Enrollment
- 60
- Locations
- 1
- Primary Endpoint
- Change in Body Mass Index
- Status
- Completed
- Last Updated
- 10 years ago
Overview
Brief Summary
The purpose of this study is to determine the effect of interactive video game in management of overweight in children. The investigators will evaluate the effect of product versus standard physical activity.
Detailed Description
Background. Child Overweight and obesity are a world public health problem, in low income countries is more. One difficulty in the management is the poor adherence to physical activity, some studies show that active video games could improve this. Objective: Establish the effect of the introduction of active video game (Nintendo Wii) on fitness, anthropometry and adherence to treatment, as part of an intervention program for the management of childhood obesity in children over 5 years of age with obesity Methodology: A clinical trial, randomized and controlled. children between 5-10 years with a diagnosis of overweight or obese, were divided into two groups. (Wii group), received 3 weekly sessions of one hour of physical activity by an active video game, the other group (control group) received 3 weekly sessions of one hour of physical activity by static exercises.
Investigators
Giuseppe Grandy
Medical head of Nutrition Center Albina Patino
Centro Pediatrico Albina de Patino
Eligibility Criteria
Inclusion Criteria
- •children aged 5-10 years with a diagnosis of overweight or obese (according to WHO criteria)
Exclusion Criteria
- •overweight or obese due other disease.
Outcomes
Primary Outcomes
Change in Body Mass Index
Time Frame: one month
Secondary Outcomes
- change in weight(one month)
- change in physical endurance(one month)
- variations in serum lipids(1 month)