The Effect of Metaverse-Based Nursing Skills Laboratory on Teaching Pediatric Nursing Practice Skills
试验速览
- 阶段
- 不适用
- 状态
- 尚未招募
- 发起方
- 入组人数
- 190
- 主要终点
- Pre-test
研究概览
简要总结
Depending on the education system, the increasing number of students, inadequate practice/skill laboratories, a small number of lecturers and students with limited time in the clinic have a negative impact on obtaining appropriate clinical experience. The virtual learning environment experience will prepare the student for the clinic in the most realistic way and will reduce the risk of errors in clinical care and treatment. In light of this information, presenting the learning environment of the future to the student will prepare the student both in the clinical practice area and in the professional environment as self-confident and highly equipped The study was planned with a mixed method consisting of single-blind randomized controlled experiment and focus group interview methods. The research was planned to be carried out during the pediatric nursing course period between 2023-2024 Fall Semester October-December. Participants will be students taking a pediatric nursing course. Scales and Forms to be used in the Study; Informed Consent and Demographic Data Collection Form, Expert Opinion Form, Proficiency Scale for Nursing Students, Augmented Reality Applications Attitude Scale, Pre and Post Test, Student Case Form, • Focus Group Interview Form and Distance Education Satisfaction Scale of university life.
The universe of the research consists of all students who take and continue the 2023 - 2024 fall term child health and diseases nursing course (N: 190). It will try to reach the universe where the sample selection of the research will not be made.
To measure the learning efficiency of pediatric nursing students in infant orogastric tube care application in two different skill laboratories, considering the feeding pattern from Gordon's Functional Health patterns. (University skills lab and metaverse-based clinical skills lab) As a result, the learning levels of the students in the metaverse-based clinical skills laboratory environment will be higher than in the skills laboratory. It will also increase the student's self-confidence in the field of pediatric nursing practice.
详细描述
Depending on the education system, the increasing number of students, inadequate practice/skill laboratories, a small number of lecturers, and students with limited time in the clinic have a negative impact on obtaining appropriate clinical experience. In addition, from the perspective of Bloom's taxonomy, learning; reminding, understanding, applying, analysing, evaluating and creating. Due to the limitations in clinical applications, students often cannot progress to advanced stages from the application part of Bloom's taxonomy.
Today, clinical application areas are limited within the structure of the health care system. In addition, considering the developments in technology, it is necessary to include innovative approaches in education in line with the expectations of students coming to higher education. Therefore, simulation-based learning has been one of the effective methods in preparing nursing students for the clinic and profession with knowledge and skills.
Use of virtual reality simulation among nursing students and working nurses: Among the three learning outcomes (skill-based, cognitive, and affective) in a systematic review, virtual worlds are most effective in improving cognitive outcomes such as theoretical knowledge. This situation suggests that virtual worlds can be used as an alternative or complementary method in teaching theoretical knowledge in nursing education and that a learning environment should be designed in accordance with the innovations brought by technology for clinical applications in nursing education. In addition, the prevalence and demand of online/distance education systems in the education system and the necessity of using them in extraordinary situations increase the necessity of a technological learning environment. Virtual reality, augmented reality, artificial intelligence and metaverse-based simulation environment are among the most suitable methods that can be chosen to develop learning, decision making, critical thinking and clinical skills.
Metaverse is Augmented Reality or Cross Reality (XR) based on technologies that enable multi-sensory interactions with virtual environments, digital objects, and people. XR includes Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) (Milgram et all., 1994). The representative accuracy of the XR system is ensured by stereoscopic displays capable of transmitting depth perception. XR systems allow active interaction with virtual items through the use of motion controllers. These are handheld input devices with a handle, buttons, triggers, and thumbsticks. Using controllers, users can touch, hold, manipulate and operate virtual objects. This ability enables them to be active in any educational experience (such as nursing care).
The importance of this study is to provide an evidence-based virtual education environment to the literature and to ensure that it is ready for extraordinary situations in the field of education (such as distance education during the pandemic period). This should be done by designing and developing a virtual learning environment. While aiming to make this environment in the study, was based on evidence. The use of Gordon's Functional Health Patterns in the design of the virtual learning environment is important in terms of meeting the patient and starting the nursing process when the student first enters the clinical environment The virtual learning environment experience will prepare the student for the clinic in the most realistic way and will reduce the risk of errors in clinical care and treatment. In the light of this information, presenting the learning environment of the future to the students will prepare the student both in the clinical practice area and in the professional environment as self-confident and highly equipped.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Other
- 盲法
- Single (Participant)
盲法说明
With the simple randomization method, students will be assigned to the experimental and control groups. Even the last digit of the student number will be randomized to the experimental group and odd ones will be randomized to the control group.
入排标准
- 年龄范围
- 19 Years 至 22 Years(Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Participants who gave written and verbal consent to enter the study
- •Students taking and continuing the Child Health and Diseases Nursing course
排除标准
- •Participants who received the
- •Child Health and Diseases nursing training for the 2nd time
- •Participants who did not receive the Child Health and Diseases nursing training
- •Participants with motion sickness
- •Participants with vertigo
- •Participants with middle ear balance problems
- •Participants with Meniere's syndrome
- •Participants with a fear of heights
- •Participants with stomach ailments
- •Participants with eye diseases
- •Participants with other problems
- •Participants withdrawing from the study
- •Participants who dropped out of the study
结局指标
主要结局
Pre-test
时间窗: one week
It is a knowledge test that aims to measure the relevant knowledge of the dependent variable before the application and experiment
次要结局
- Final Test(one month)
- Proficiency Scale for Nursing Students(one month)
- Distance Education Satisfaction Scale of university life(one month)
- Augmented Reality Applications Attitude Scale(one month)
- Focus Group Interview Form(one month)
研究者
Gulay Turk
PHD Student
Medipol University
