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临床试验/NCT02255240
NCT02255240撤回不适用

LEVEL UP: Leveraging Electronic Videogames for Exercise and Leisure: Understanding Preferences of Breast Cancer Survivors

The University of Texas Medical Branch, Galveston2 个研究点 分布在 1 个国家开始时间: 2014年9月最近更新:
适应症

试验速览

阶段
不适用
状态
撤回
试验地点
2
主要终点
Change in physical activity from baseline to 6 weeks

研究概览

简要总结

The purpose of this study is to test an intervention that uses home console video games to encourage increased physical activity among postmenopausal breast cancer survivors.

详细描述

This research project includes qualitative and quantitative formative research leading to a randomized controlled feasibility trial of a video game-based physical activity intervention. First, we will investigate exercise protocols implemented over 6 weeks in 20 breast cancer survivors. We will choose a console and six games for inclusion in the trial, based on measured energy expenditure and enjoyment. We will create refined exercise protocols using these games and insights from participants. Second, we will test an intervention that uses active video games for implementation of motivating exercise and provision of behavioral tools (e.g., tracking of progress towards goals). Participants in a pre-pilot trial (N = 10) will receive weekly brief telephone counseling over 6 weeks. Feasibility measurement will include attrition, self-reported acceptability, and objective measures of video game play taken from game console data.

研究设计

研究类型
Interventional
分配方式
Na
干预模型
Single Group
主要目的
Supportive Care
盲法
Single (Outcomes Assessor)

入排标准

年龄范围
45 Years 至 75 Years(Adult, Older Adult)
性别
Female
接受健康志愿者

入选标准

  • Aged 45 - 75
  • Diagnosed with breast cancer within the past 10 years

排除标准

  • Chemotherapy or radiation treatment in the past six months
  • Surgery in the past six months
  • Evidence of disease recurrence
  • Unable to read and understand English
  • Unable to see a TV screen from several feet away
  • Unable to find transportation to the study location
  • No Internet access in the home (only for intervention portion of the study)
  • Participant is active (60 minutes of moderate-vigorous intensity activity per week or more)
  • BMI is under 18.5 kg/m2 or over 40 kg/m2
  • Participant reports psychological issues that would interfere with study completion. Examples will be provided to illustrate potential psychological issues, such as dementia or schizophrenia.
  • Inadequate performance on Senior Fitness Test, indicating inability to engage in video game exercise procedures (total score < 9 out of 12)
  • Report a heart condition, chest pain during periods of activity or rest, loss of consciousness, etc. on the Physical Activity Readiness Questionnaire (PAR-Q), unless cleared by their physician
  • Unable to walk, jump, and jog as may be required by some games (self-report)
  • Report current symptoms of alcohol or substance dependence
  • Plans to move away from the Galveston-Houston area or to be out of town for more than 1 week during the study period
  • Unwillingness to report drugs taken for comorbidities such as hypertension or diabetes
  • Stroke, hip fracture, hip or knee replacement, or spinal surgery in the past 6 months
  • Report a history of orthopedic complications that would prevent optimal participation in the physical activities prescribed (e.g., heel spurs, severe arthritis)
  • Clinical judgment concerning safety
  • Currently participating in a physical activity or weight program/research study
  • Currently pregnant or nursing
  • No TV is available in the participant's home
  • Currently on a weight loss diet or has lost more than 5% body weight in the previous 6 months
  • Current smoker
  • Game console to be used in the study is already available in the home
  • Another member of the household is a participant or staff member on this trial

结局指标

主要结局

Change in physical activity from baseline to 6 weeks

时间窗: 6 weeks

Minutes of moderate-vigorous physical activity measured over a 7 day period

次要结局

  • Change in physical fitness from baseline to 6 weeks(6 weeks)
  • Change in motivation from baseline to 6 weeks(6 weeks)
  • Change in quality of life from baseline to 6 weeks(6 weeks)
  • Change in weight from baseline to 6 weeks(6 weeks)
  • Change in body function from baseline to 6 weeks(6 weeks)

研究者

申办方类型
Other
责任方
Sponsor

研究点 (2)

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