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Activity-promoting video games: An effective way to prevent overweight and obesity in a family setting?

Recruiting
Conditions
overweight, obesity, sedentary behavior, inactivity, gamingovergewicht, obesitas, sedentair gedrag, inactiviteit, gamen
Registration Number
NL-OMON26580
Lead Sponsor
VU University Amsterdam
Brief Summary

/A

Detailed Description

Not available

Recruitment & Eligibility

Status
Recruiting
Sex
Not specified
Target Recruitment
284
Inclusion Criteria

1. Families with adolescents aged 12-16 years old;

2. The main participant (adolescent aged 12-16) lives at least 4 days a week in the participating family;

Exclusion Criteria

1. Families who already own a PlayStationMove package;

2. Adolescents who play active games once a week or more often.

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
1. Indicators of weight status (i.e., BMI, skinfold thickness, hip- and waist circumference);<br /><br>2. Behavioral outcomes (i.e., physical activity and sedentary behavior).
Secondary Outcome Measures
NameTimeMethod
1. Gaming behavior (i.e., frequency and time spent in playing sedentary and active games);<br /><br>2. Dietary behaviors (i.e., snacking and soft drink consumption).
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