Activity-promoting video games: An effective way to prevent overweight and obesity in a family setting?
Recruiting
- Conditions
- overweight, obesity, sedentary behavior, inactivity, gamingovergewicht, obesitas, sedentair gedrag, inactiviteit, gamen
- Registration Number
- NL-OMON26580
- Lead Sponsor
- VU University Amsterdam
- Brief Summary
/A
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- Not specified
- Target Recruitment
- 284
Inclusion Criteria
1. Families with adolescents aged 12-16 years old;
2. The main participant (adolescent aged 12-16) lives at least 4 days a week in the participating family;
Exclusion Criteria
1. Families who already own a PlayStationMove package;
2. Adolescents who play active games once a week or more often.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method 1. Indicators of weight status (i.e., BMI, skinfold thickness, hip- and waist circumference);<br /><br>2. Behavioral outcomes (i.e., physical activity and sedentary behavior).
- Secondary Outcome Measures
Name Time Method 1. Gaming behavior (i.e., frequency and time spent in playing sedentary and active games);<br /><br>2. Dietary behaviors (i.e., snacking and soft drink consumption).