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Are activity-promoting video games an effective way for prevention of overweight in a family setting?

Conditions
geen concrete aandoeningen: preventie van overgewicht
obesity
overweight
Registration Number
NL-OMON37314
Lead Sponsor
Vrije Universiteit
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Pending
Sex
Not specified
Target Recruitment
642
Inclusion Criteria

Families with children aged 12 through 16 years
Home access to a console
Play traditional (sedentary) video games

Exclusion Criteria

Lack of knowledge of the Dutch language
Access to active video game

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
<p>Body height<br /><br>body weight<br /><br>hip and wais-circumference<br /><br>skinfold thickness</p><br>
Secondary Outcome Measures
NameTimeMethod
<p>game behavior<br /><br>sedentary behavior<br /><br>physical activity<br /><br>snacking behavior<br /><br>sugar-sweetened beverage consumption<br /><br><br /><br>appreciation, interest, motivation to play, enjoyment, ease of playing,<br /><br>perceived competence, achieved skill level of the activity promoting game,<br /><br>achieved scores and advancement levels registered by the game and reason to<br /><br>play or not to play.</p><br>
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