Are activity-promoting video games an effective way for prevention of overweight in a family setting?
- Conditions
- geen concrete aandoeningen: preventie van overgewichtobesityoverweight
- Registration Number
- NL-OMON37314
- Lead Sponsor
- Vrije Universiteit
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Pending
- Sex
- Not specified
- Target Recruitment
- 642
Inclusion Criteria
Families with children aged 12 through 16 years
Home access to a console
Play traditional (sedentary) video games
Exclusion Criteria
Lack of knowledge of the Dutch language
Access to active video game
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method <p>Body height<br /><br>body weight<br /><br>hip and wais-circumference<br /><br>skinfold thickness</p><br>
- Secondary Outcome Measures
Name Time Method <p>game behavior<br /><br>sedentary behavior<br /><br>physical activity<br /><br>snacking behavior<br /><br>sugar-sweetened beverage consumption<br /><br><br /><br>appreciation, interest, motivation to play, enjoyment, ease of playing,<br /><br>perceived competence, achieved skill level of the activity promoting game,<br /><br>achieved scores and advancement levels registered by the game and reason to<br /><br>play or not to play.</p><br>