Effect of PlayStation Distraction in the Dental Setting
Not Applicable
Completed
- Conditions
- Global Behaviour Measure
- Registration Number
- NCT02180386
- Lead Sponsor
- Universitat Internacional de Catalunya
- Brief Summary
The aim of the study was to assess whether the behavior, anxiety, and dental pain of pediatric patients during dental treatment improves when a video game is played as method of distraction.
- Detailed Description
global behavior Parental perception of patients' anxiety Patient's anxiety dental pain Heart Rate
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 34
Inclusion Criteria
- Patients aged 6-8 years.
- Patients who required a minimum of 2 visits for restorative treatment.
Exclusion Criteria
- Patients with reduced audiovisual capabilities.
- Patients with psychological disorders.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- SINGLE_GROUP
- Primary Outcome Measures
Name Time Method Global behavior during the treatment 14 days we will use the Frankl Scale
- Secondary Outcome Measures
Name Time Method Degree of acceptance of the distraction method by the pediatric patient 14 days "Did you enjoy seeing the cartoon film during the dental visit?" (Yes/No)
Self-reported anxiety during the treatment 14 days we will use the Venham Picture Test
Heart rate during the treatment measures in different time points 14 days We will use the the pulse oximeter
Parental perception of patient's anxiety 14 days we will use the Modified Corah Anxiety Scale Questionnaire
Dental pain during the treatment 14 days We will use the Wong-Baker Faces Scale
Trial Locations
- Locations (1)
Universitat Internacional de Catalunya
🇪🇸Sant Cugat del Valles, Barcelona, Spain
Universitat Internacional de Catalunya🇪🇸Sant Cugat del Valles, Barcelona, Spain