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Effect of PlayStation Distraction in the Dental Setting

Not Applicable
Completed
Conditions
Global Behaviour Measure
Registration Number
NCT02180386
Lead Sponsor
Universitat Internacional de Catalunya
Brief Summary

The aim of the study was to assess whether the behavior, anxiety, and dental pain of pediatric patients during dental treatment improves when a video game is played as method of distraction.

Detailed Description

global behavior Parental perception of patients' anxiety Patient's anxiety dental pain Heart Rate

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
34
Inclusion Criteria
  • Patients aged 6-8 years.
  • Patients who required a minimum of 2 visits for restorative treatment.
Exclusion Criteria
  • Patients with reduced audiovisual capabilities.
  • Patients with psychological disorders.

Study & Design

Study Type
INTERVENTIONAL
Study Design
SINGLE_GROUP
Primary Outcome Measures
NameTimeMethod
Global behavior during the treatment14 days

we will use the Frankl Scale

Secondary Outcome Measures
NameTimeMethod
Degree of acceptance of the distraction method by the pediatric patient14 days

"Did you enjoy seeing the cartoon film during the dental visit?" (Yes/No)

Self-reported anxiety during the treatment14 days

we will use the Venham Picture Test

Heart rate during the treatment measures in different time points14 days

We will use the the pulse oximeter

Parental perception of patient's anxiety14 days

we will use the Modified Corah Anxiety Scale Questionnaire

Dental pain during the treatment14 days

We will use the Wong-Baker Faces Scale

Trial Locations

Locations (1)

Universitat Internacional de Catalunya

🇪🇸

Sant Cugat del Valles, Barcelona, Spain

Universitat Internacional de Catalunya
🇪🇸Sant Cugat del Valles, Barcelona, Spain

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