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Clinical Trials/NCT04497025
NCT04497025
Not Yet Recruiting
N/A

Feasibility and Safety of an Immersive Virtual Reality-based Vestibular Rehabilitation Program for Dizziness, Balance and Fatigue Improvement in People With Multiple Sclerosis: Protocol for a Pilot Randomised Controlled Study

Maria Jesus Casuso-Holgado1 site in 1 country30 target enrollmentJanuary 2026

Overview

Phase
N/A
Intervention
Not specified
Conditions
Multiple Sclerosis
Sponsor
Maria Jesus Casuso-Holgado
Enrollment
30
Locations
1
Primary Endpoint
Safety of virtual reality-based vestibular rehabilitation
Status
Not Yet Recruiting
Last Updated
last year

Overview

Brief Summary

The effectiveness of convectional vestibular training for balance and dizziness rehabilitation in people with multiple sclerosis has been recently demonstrated in a meta-analysis by this research team (doi: 10.3390/jcm9020590). Furthermore, non-immersive virtual reality-based environments seem to be useful for balance and gait rehabilitation in this population (doi: 10.1177/0269215518768084). However, nothing is known about the feasibility and effectiveness of immersive virtual reality-based rehabilitation in people with multiple sclerosis.

The primary aim of this research is to determine the feasibility, safety and effectiveness of an immersive virtual reality-based vestibular training for dizziness, balance and fatigue rehabilitation, compared to conventional vestibular training.

Registry
clinicaltrials.gov
Start Date
January 2026
End Date
December 2029
Last Updated
last year
Study Type
Interventional
Study Design
Parallel
Sex
All

Investigators

Sponsor
Maria Jesus Casuso-Holgado
Responsible Party
Sponsor Investigator
Principal Investigator

Maria Jesus Casuso-Holgado

Assistant Professor

University of Seville

Eligibility Criteria

Inclusion Criteria

  • Both male and female subjects from 18-65 years old
  • Clinically diagnosed with any type of multiple sclerosis in accordance with the revised McDonald criteria
  • With walking ability according to the Expanded Disability Status Scale score (EDSS =6)
  • With the objective presence of dizziness symptoms (Dizziness Handicap Inventory = 16)

Exclusion Criteria

  • Blurred vision
  • Cognitive impairment (Mini Mental State Examination =24)
  • Another neurologic disorder contributing to balance impairment
  • Relapse within the last 3 months
  • Changes in pharmacotherapy within the last 3 months
  • History of vestibular rehabilitation within the last 6 months
  • Acute cardiovascular of respiratory illness
  • Any other contraindication to physical activity

Outcomes

Primary Outcomes

Safety of virtual reality-based vestibular rehabilitation

Time Frame: 7 weeks of intervention

Cybersickness: Scores ranging between 10 and 15 mean significant symptoms and above 20 indicates a simulator problem Falls registry Adverse events registry

Feasibility of virtual reality-based vestibular rehabilitation

Time Frame: 7 weeks of intervention

Usability of virtual reality device: System Usability Scale (0-100%). Higher Scores means higher usability Participation rate Retention rate Adherence to treatment rate

Secondary Outcomes

  • Change from baseline dizziness symptoms at 7 weeks(7 weeks after intervention)
  • Change from baseline fatigue at 7 weeks(7 weeks after intervention)
  • Change from baseline static balance at 7 weeks(7 weeks after intervention)
  • Change from baseline quality of life at 7 weeks(7 weeks after intervention)

Study Sites (1)

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