MedPath

The Effect of Playing Video Game on Intubation Skill

Conditions
Airway Management
Intubation
Interventions
Other: other
Registration Number
NCT04319744
Lead Sponsor
Dr. Lutfi Kirdar Kartal Training and Research Hospital
Brief Summary

Video games are activities that require actively hand-eye coordination and where 3D thinking is at the forefront.

During the teaching of both laparoscopic surgery and robotic surgery techniques, it was revealed by the studies that the participants who played video games completed the trainings more easily and the success rate increased.

In a study comparing fiberoptic intubation success, anesthesia assistants playing video games had higher successful intubation rates and shorter intubation times in the first attempt.

Video stylets are newly developed devices that allow the use of video technology in airway management.

It has a camera at the end and a monitor to which the image is transferred. By transferring the real-time view of the airway structures, tracheal intubation increases the success rate and shortens the intubation time.

In order to determine whether video game playing has positive effects on videostylet use,ıt was aimed to compare the performances of the assistants who did play with the video game assistants.

Detailed Description

Anesthesiology assistants will be questioned about whether participants have played video games before or not.

Participants will be divided into two different groups as those with and without prior video game experience.

Video game will be played for those who have previous experience for 5 days via 0.5 hour mobile phone (Pubg mobile).No games will be played on the other group.

Then, all participants will be trained on the video stylet.

Within the scope of this training, all participants will watch videos about 1-Video stylet application.

2-Verbal explanation will be made by the responsible and investigators of the study 3- All participants will practice on the model first

4-Responsible investigators will practice and show on the real patient.

5-Then all participants will perform the application on the real patient under the supervision of responsible and investigators.

Tracheal intubation time, success rate, number of interventions will be recorded by responsible and investigators.

Recruitment & Eligibility

Status
UNKNOWN
Sex
All
Target Recruitment
30
Inclusion Criteria
  • Mallampati score I-II
  • Cormack-Lehane score I-II
  • ASA physical status I-II
  • who required endotracheal intubation for elective surgery
Exclusion Criteria
  • Pregnancy
  • Mallampati score III-IV
  • Cormack-Lehane score III-IV
  • ASA physical score III-IV
  • sternomental distance < 12.5 cm
  • mandibular-hyoid distance < 6 cm

Study & Design

Study Type
OBSERVATIONAL
Study Design
Not specified
Arm && Interventions
GroupInterventionDescription
Assistants who do not have the habit of playing videootherGroup II:Anesthesia assistants who do not have the habit of playing video games No video game will be played before intubation with video style for this group. Intubation training will be provided with video style. Within the scope of this training, 1-All participants will watch videos about Video style application. 2-Verbal explanation will be made by the responsible and investigators of the study 3- All participants will practice on the model first 4-Responsible investigators will practice and show on the real patient. 5-Then all participants will perform the application on the real patient under the supervision of responsible and investigators. Tracheal intubation time, success rate, number of interventions will be recorded by responsible and investigators.
Assistants who have a habit of playing videootherGroup I:Anesthesia assistants who have a habit of playing video games before Video game will be played for 5 days a day with 0.5 hours mobile phone (Pubg mobile) for those who have previous game experience. Intubation training will be provided with video style.Within the scope of this training, 1-All participants will watch videos about Video style application. 2-Verbal explanation will be made by the responsible and investigators of the study 3- All participants will practice on the model first 4-Responsible investigators will practice and show on the real patient. 5-Then all participants will perform the application on the real patient under the supervision of responsible and investigators. Tracheal intubation time, success rate, number of interventions will be recorded by responsible and investigators.
Primary Outcome Measures
NameTimeMethod
The effectiveness of video game playing habit in gaining videostyle-mediated intubation skill2 months

tracheal intubation time

Secondary Outcome Measures
NameTimeMethod
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