Effects of Ladder Training Versus Plyometric Training Program on Agility , Speed and Power in Female Cricket Players
试验速览
- 阶段
- 不适用
- 状态
- 招募中
- 入组人数
- 42
- 试验地点
- 2
- 主要终点
- vertical jump test
研究概览
简要总结
To determine the effects of ladder training versus plyometric training program on agility, speed and power in domestic female cricket players. Plyometric training program and ladder training program consider effective training methods for players for development of speed, agility and power.
详细描述
Cricket is a well-known, particularly created team sport that is played on an international scale and involves a group of eleven players. Because both baseball and cricket are played on open fields, they are comparable sports. Cricket was first thought to be a game played only by men.1, 2 However, a few years ago, the globe became aware of the female cricket game because it was becoming more and more popular worldwide. It's a game that requires both physical components and a substantial level of technical understanding. Plyometric and ladder training programmes are thought to be efficient ways to help athletes gain strength, speed, and agility. Players will be selected for this randomised clinical study by use of successive sampling. The players will be split into two groups, 1 and 2, with Group 1 receiving ladder training and Group 2 receiving plyometric training. Each group will receive three 60-minute sessions per week for eight weeks. The vertical leap test, the agility t test, and the 30-dash test will be used to examine patients before and after the trial. Software from SPSS 25 version will be used to analyse the data.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Other
- 盲法
- Single (Participant)
入排标准
- 年龄范围
- 18 Years 至 25 Years(Adult)
- 性别
- Female
- 接受健康志愿者
- 否
入选标准
- •• Age ranging from 18-25year.
- •Player with minimum 1- year experience of cricket Only female cricket players.
排除标准
- •• Any cardiopulmonary problem. Lower extremity injuries of last 6 months(fractures, ligament ruptures)
- •Players who were unable to complete ladder and plyometric training.
结局指标
主要结局
vertical jump test
时间窗: 4 week
Reaching up with the hand closest to the wall, the athlete stands side by side with the wall. Mark the point of the fingertips this is the standing reach height. The athlete then takes a step back from the wall and launches himself as high while projecting his body upward . At the top of the jump, try to make contact with the wall. The score is the difference in height between the standing reach height and the jump height.
30 dash test
时间窗: 4 week
30-yard maximum sprint while timing oneself is part of the exam. Included in the warm-up should be some practice accelerations and starts. The front foot must to land on or behind The tester ought to offer advice on how to run as fast as possible as well as motivation to keep going over the finish line. There can be two trials. If a stopwatch is being used, the time begins at the initial movement.
T test
时间窗: 4 week
T test measured both before and after and Athletes can test their agility by running forward, sideways, and backwards in the T-Test. Arrange four cones. At the sound of the timer, the subject begins at cone A, runs to cone B, and places their right hand on the cone's base. Next, they make a left turn, move sideways to cone C, and touch its base with their left hand once more. After that, shuffle sideways to cone D and use your right hand to contact the base. Then they run backwards to cone A and shuffle back to cone B, touching with their left hand.
次要结局
未报告次要终点
