MedPath

FallSensing Multiplayer Games for Fall Risk Prevention in Senior Care Centers

Not Applicable
Conditions
Accidental Fall
Interventions
Other: FallSensing multiplayer games
Registration Number
NCT03623919
Lead Sponsor
Escola Superior de Tecnologia da Saúde de Coimbra
Brief Summary

Fall prevention programs should include strength and balance training, home hazard assessment and intervention, vision assessment and referral and also medication review with modification/withdrawal. Evidence exists that a tailored exercise program can reduce falls by as much as 54%.

The FallSensing games software include 3 mini-games to be played by two teams with up to 3 players each will compete against each other alternately.

The players will perform an initial evaluation with FallSensing screening tool, 16 sessions of group games (2 times a week/8weeks) with FallSensing multiplayer games and a final evaluation also with FallSensing screening tool.

Both initial and final evaluation include six functional tests (Grip Strength, Timed Up and Go, 30 seconds Sit-to-Stand, Step test, 4 Stage Balance test "modified" and 10 meters Walking Speed) and a questionnaire concerning self-efficacy for Exercise.

Detailed Description

Not available

Recruitment & Eligibility

Status
UNKNOWN
Sex
All
Target Recruitment
30
Inclusion Criteria
  • adults aged 50 years or over;
  • Community-dweller;
  • independent to be standing and walking, with or without walking aids;
  • interest to participate in the study.
Exclusion Criteria
  • individuals with severe sensorial impairments (deafness or blindness)
  • individuals with cognitive impairments which precludes the ability to comprehend the questionnaire, functional tests and exercises included in the protocol.

Study & Design

Study Type
INTERVENTIONAL
Study Design
SINGLE_GROUP
Arm && Interventions
GroupInterventionDescription
Exercise groupFallSensing multiplayer gamesGroup games, including two teams of seniors aged 50 years or older. The FallSensing games software include 3 mini-games to be played by two teams with up to 3 players each will compete against each other alternately. The players will perform an initial evaluation with FallSensing screening tool, 16 sessions of group games (2 times a week/8weeks) with FallSensing multiplayer games and a final evaluation also with FallSensing screening tool. Both initial and final evaluation include six functional tests (Grip Strength, Timed Up and Go, 30 seconds Sit-to-Stand, Step test, 4 Stage Balance test "modified" and 10 meters Walking Speed) and a questionnaire concerning self-efficacy for Exercise.
Primary Outcome Measures
NameTimeMethod
30 seconds Sit-to-StandChange from baseline 30 seconds Sit-to-Stand score up to 8 weeks

number of stands

4 Stage Balance Test "Modified"Change from baseline 4 Stage Balance Test "Modified" score up to 8 weeks

last position accomplished

Self-efficacy for ExerciseChange from baseline Self-efficacy for exercise score up to 8 weeks

Score 5 to 20 points (the higher the score, the better Self-efficacy)

Secondary Outcome Measures
NameTimeMethod
10 meters Walking SpeedOutset and up to 8 weeks

meters per second

Timed Up and GoOutset and up to 8 weeks

seconds

Grip StrengthOutset and up to 8 weeks

Kilogram-force

Step TestOutset and up to 8 weeks

number of steps

Trial Locations

Locations (1)

Escola Superior de Tecnologia da Saúde de Coimbra

🇵🇹

Coimbra, Portugal

© Copyright 2025. All Rights Reserved by MedPath