FallSensing Multiplayer Games for Fall Risk Prevention in Senior Care Centers
- Conditions
- Accidental Fall
- Interventions
- Other: FallSensing multiplayer games
- Registration Number
- NCT03623919
- Lead Sponsor
- Escola Superior de Tecnologia da Saúde de Coimbra
- Brief Summary
Fall prevention programs should include strength and balance training, home hazard assessment and intervention, vision assessment and referral and also medication review with modification/withdrawal. Evidence exists that a tailored exercise program can reduce falls by as much as 54%.
The FallSensing games software include 3 mini-games to be played by two teams with up to 3 players each will compete against each other alternately.
The players will perform an initial evaluation with FallSensing screening tool, 16 sessions of group games (2 times a week/8weeks) with FallSensing multiplayer games and a final evaluation also with FallSensing screening tool.
Both initial and final evaluation include six functional tests (Grip Strength, Timed Up and Go, 30 seconds Sit-to-Stand, Step test, 4 Stage Balance test "modified" and 10 meters Walking Speed) and a questionnaire concerning self-efficacy for Exercise.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- UNKNOWN
- Sex
- All
- Target Recruitment
- 30
- adults aged 50 years or over;
- Community-dweller;
- independent to be standing and walking, with or without walking aids;
- interest to participate in the study.
- individuals with severe sensorial impairments (deafness or blindness)
- individuals with cognitive impairments which precludes the ability to comprehend the questionnaire, functional tests and exercises included in the protocol.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- SINGLE_GROUP
- Arm && Interventions
Group Intervention Description Exercise group FallSensing multiplayer games Group games, including two teams of seniors aged 50 years or older. The FallSensing games software include 3 mini-games to be played by two teams with up to 3 players each will compete against each other alternately. The players will perform an initial evaluation with FallSensing screening tool, 16 sessions of group games (2 times a week/8weeks) with FallSensing multiplayer games and a final evaluation also with FallSensing screening tool. Both initial and final evaluation include six functional tests (Grip Strength, Timed Up and Go, 30 seconds Sit-to-Stand, Step test, 4 Stage Balance test "modified" and 10 meters Walking Speed) and a questionnaire concerning self-efficacy for Exercise.
- Primary Outcome Measures
Name Time Method 30 seconds Sit-to-Stand Change from baseline 30 seconds Sit-to-Stand score up to 8 weeks number of stands
4 Stage Balance Test "Modified" Change from baseline 4 Stage Balance Test "Modified" score up to 8 weeks last position accomplished
Self-efficacy for Exercise Change from baseline Self-efficacy for exercise score up to 8 weeks Score 5 to 20 points (the higher the score, the better Self-efficacy)
- Secondary Outcome Measures
Name Time Method 10 meters Walking Speed Outset and up to 8 weeks meters per second
Timed Up and Go Outset and up to 8 weeks seconds
Grip Strength Outset and up to 8 weeks Kilogram-force
Step Test Outset and up to 8 weeks number of steps
Trial Locations
- Locations (1)
Escola Superior de Tecnologia da Saúde de Coimbra
🇵🇹Coimbra, Portugal