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Effect of video game training and conventional physiotherapy on improving the balance of the elderly

Not Applicable
Recruiting
Conditions
Aged, postural balance, gait and cognition
G11.427.690
E01.370.600.250
F02.463.188.331
Registration Number
RBR-7y6f3j
Lead Sponsor
niversidade de São Paulo
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Recruiting
Sex
Not specified
Target Recruitment
Not specified
Inclusion Criteria

Community dwelling elderly individuals, aged 65 years or over; of both sexes; with a functional state capable of remaining standing, and walking without assistance; without cognitive impairment in the Mini-Mental State Examination89 (<18 for illiterate individuals and <26 for those with an educational level greater than 8 years); normal or corrected hearing acuity (Whisper Test)90; normal or corrected visual acuity (Snellen)91; with no prior experience with the games of the system; and who sign the Free and Clear Informed Consent.

Exclusion Criteria

Neurological and orthopedic diseases; the inability to remain in a standing position or walk without assistance; cardiorespiratory diseases that result in clinical alterations; angina; cardiac insufficiency; decompensated blood pressure; behavioral alterations that interfere with the development of the study; incapacitating pain; a history of seizures; and missing more than three consecutive sessions without replacement.

Study & Design

Study Type
Intervention
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Secondary Outcome Measures
NameTimeMethod
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