Effect of video game training and conventional physiotherapy on improving the balance of the elderly
- Conditions
- Aged, postural balance, gait and cognitionG11.427.690E01.370.600.250F02.463.188.331
- Registration Number
- RBR-7y6f3j
- Lead Sponsor
- niversidade de São Paulo
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- Not specified
- Target Recruitment
- Not specified
Community dwelling elderly individuals, aged 65 years or over; of both sexes; with a functional state capable of remaining standing, and walking without assistance; without cognitive impairment in the Mini-Mental State Examination89 (<18 for illiterate individuals and <26 for those with an educational level greater than 8 years); normal or corrected hearing acuity (Whisper Test)90; normal or corrected visual acuity (Snellen)91; with no prior experience with the games of the system; and who sign the Free and Clear Informed Consent.
Neurological and orthopedic diseases; the inability to remain in a standing position or walk without assistance; cardiorespiratory diseases that result in clinical alterations; angina; cardiac insufficiency; decompensated blood pressure; behavioral alterations that interfere with the development of the study; incapacitating pain; a history of seizures; and missing more than three consecutive sessions without replacement.
Study & Design
- Study Type
- Intervention
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method
- Secondary Outcome Measures
Name Time Method