The effectiveness of a physical therapy treatment with the use of a video game in the ability to improve epigenetic markers, strength, balance and cognition in elderly women.
Phase 1
- Conditions
- EpigenomicsExerciseCognition
- Registration Number
- RBR-9tdrmw
- Lead Sponsor
- niversidade de Passo Fundo
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruitment completed
- Sex
- Female
- Target Recruitment
- Not specified
Inclusion Criteria
Ability to walk; do not have neurological or cardiac disease as well as any other disease that makes physical exercise impossible; to be 60 years old or more; preserved cognitive, proven through the Montreal Cognitive Assessment
Exclusion Criteria
Inability to communicate with researchers; risk of deep venous thrombosis; cardiac pacemaker patients; participants who do not obtain 75% attendance at meetings
Study & Design
- Study Type
- Intervention
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method The sample numbers are reached, and, after analyzing the data, there are significant differences between the individuals who underwent the conventional kinesiotherapy intervention protocol and kinesiotherapy intervention associated with an exergame in improving cognitive function and as potential epigenetic modulating agents in a group of elderly women , evaluating the acute and late effects of such modulators, as well as cognitive capacity.
- Secondary Outcome Measures
Name Time Method Significant differences may not be observed between the groups that will perform the intervention protocol with the use of exergame and those that will not perform the exercises with the use of the game associated with physical exercise, rejecting the proposed hypothesis