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Influence of Virtual Reality Games on Knee Proprioception After Anterior Cruciate Ligament Reconstruction (ACLR)

Not Applicable
Completed
Conditions
Motor Activity
Proprioceptive Disorders
Balance; Distorted
Interventions
Procedure: Wii fit protocol of virtual reality games
Procedure: Regular exercise rehabilitation protocol
Registration Number
NCT03900351
Lead Sponsor
University of Jazan
Brief Summary

Influence of virtual reality games(Wii Fit) on knee proprioception after anterior cruciate ligament reconstruction (ACLR) will be measured in 30 postoperative patients. The age of participants will be ranged from 20 to 30 years old. Subjects will be randomly assigned to Group A is the study group and Group B is the control group.

Detailed Description

Group A will receive the Wii fit protocol of virtual reality games, in addition to the regular exercise rehabilitation protocol, for 3 non-consecutive days per week, for 8 weeks , 40 minutes for each session. Group B will receive the regular exercise rehabilitation protocol only for 3 non-consecutive days per week for 8 weeks, 40 minutes for each session.

A Universal Weight and Height Scale: will be used to measure the patient's BMI.

Biodex Isokinetic Dynamometer: will be used to assess the knee proprioception of the affected operated leg at three target angles (30,45,and 60 degrees).

Recruitment & Eligibility

Status
COMPLETED
Sex
Male
Target Recruitment
30
Inclusion Criteria
  1. patients who will be in the early postoperative phase (week 2 after surgery)
  2. patients with BMI less than 25, and more than 20.
Exclusion Criteria
  1. Patients with injury or operation accompanied by the ACLR as meniscectomy.
  2. Patients with any deformities affecting knee joint alignment as genu valgus, genu varus, or genu recurvatum.

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Group A: Study groupRegular exercise rehabilitation protocolThey will receive the Wii fit protocol of virtual reality games for 40 minutes, 3 times per week, for 8 weeks, in addition to the regular exercise rehabilitation protocol according to the criterion of Adams et al. (2012).
Group A: Study groupWii fit protocol of virtual reality gamesThey will receive the Wii fit protocol of virtual reality games for 40 minutes, 3 times per week, for 8 weeks, in addition to the regular exercise rehabilitation protocol according to the criterion of Adams et al. (2012).
Group B: Control groupRegular exercise rehabilitation protocolThey will receive the regular exercise rehabilitation protocol only for 40 minutes, for 3 days per week, for 8 weeks.
Primary Outcome Measures
NameTimeMethod
knee proprioception at 30 degrees3 minutes

Biodex Isokinetic Dynamometer will be used to measure knee proprioception.

knee proprioception at 45 degrees3 minutes

Biodex Isokinetic Dynamometer will be used to measure knee proprioception.

knee proprioception at 60 degrees3 minutes

Biodex Isokinetic Dynamometer will be used to measure knee proprioception

Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

Jazan University

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Gizan, Jazan, Saudi Arabia

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