Influence of Virtual Reality Games on Knee Proprioception After Anterior Cruciate Ligament Reconstruction (ACLR)
- Conditions
- Motor ActivityProprioceptive DisordersBalance; Distorted
- Interventions
- Procedure: Wii fit protocol of virtual reality gamesProcedure: Regular exercise rehabilitation protocol
- Registration Number
- NCT03900351
- Lead Sponsor
- University of Jazan
- Brief Summary
Influence of virtual reality games(Wii Fit) on knee proprioception after anterior cruciate ligament reconstruction (ACLR) will be measured in 30 postoperative patients. The age of participants will be ranged from 20 to 30 years old. Subjects will be randomly assigned to Group A is the study group and Group B is the control group.
- Detailed Description
Group A will receive the Wii fit protocol of virtual reality games, in addition to the regular exercise rehabilitation protocol, for 3 non-consecutive days per week, for 8 weeks , 40 minutes for each session. Group B will receive the regular exercise rehabilitation protocol only for 3 non-consecutive days per week for 8 weeks, 40 minutes for each session.
A Universal Weight and Height Scale: will be used to measure the patient's BMI.
Biodex Isokinetic Dynamometer: will be used to assess the knee proprioception of the affected operated leg at three target angles (30,45,and 60 degrees).
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- Male
- Target Recruitment
- 30
- patients who will be in the early postoperative phase (week 2 after surgery)
- patients with BMI less than 25, and more than 20.
- Patients with injury or operation accompanied by the ACLR as meniscectomy.
- Patients with any deformities affecting knee joint alignment as genu valgus, genu varus, or genu recurvatum.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description Group A: Study group Regular exercise rehabilitation protocol They will receive the Wii fit protocol of virtual reality games for 40 minutes, 3 times per week, for 8 weeks, in addition to the regular exercise rehabilitation protocol according to the criterion of Adams et al. (2012). Group A: Study group Wii fit protocol of virtual reality games They will receive the Wii fit protocol of virtual reality games for 40 minutes, 3 times per week, for 8 weeks, in addition to the regular exercise rehabilitation protocol according to the criterion of Adams et al. (2012). Group B: Control group Regular exercise rehabilitation protocol They will receive the regular exercise rehabilitation protocol only for 40 minutes, for 3 days per week, for 8 weeks.
- Primary Outcome Measures
Name Time Method knee proprioception at 30 degrees 3 minutes Biodex Isokinetic Dynamometer will be used to measure knee proprioception.
knee proprioception at 45 degrees 3 minutes Biodex Isokinetic Dynamometer will be used to measure knee proprioception.
knee proprioception at 60 degrees 3 minutes Biodex Isokinetic Dynamometer will be used to measure knee proprioception
- Secondary Outcome Measures
Name Time Method
Trial Locations
- Locations (1)
Jazan University
πΈπ¦Gizan, Jazan, Saudi Arabia