Evaluation of the Effectiveness of Two Different Teaching Methods in Developing Intramuscular Injection Application Skills in Nursing Students
Trial Snapshot
- Phase
- Not Applicable
- Status
- Not yet recruiting
- Sponsor
- Enrollment
- 60
- Locations
- 1
- Primary Endpoint
- intramuscular injection skill levels
Study Overview
Brief Summary
Aim:
The aim of this study is to evaluate the effects of computer-assisted games and high-fidelity simulation methods in developing intramuscular (IM) injection application skills among nursing students. The goal is to identify the differences in students' knowledge level, skills, self-directed learning levels, and satisfaction levels.
Method:
The research is designed as a pre-test/post-test two-group randomized experimental study. The independent variables of the study are the teaching methods used to enhance students' IM injection skills. The dependent variables are the students' knowledge, skills, self-directed learning, and satisfaction levels.
Data Collection Tools: Student Information Form, IM Injection Knowledge Form, IM Injection Application Checklist, Visual Analogue Scale, Self-Directed Learning Styles Scale
Implementation Phase:
Informed consent will be obtained from students who agree to participate in the study. The students will receive theoretical information about the IM injection application. They will be randomly assigned to two groups, with each group receiving different teaching methods. As a result, the students' knowledge and skill levels will be evaluated.
Expected Outcomes:
It is anticipated that the research will compare the effects of computer-assisted games and high-fidelity simulation methods on nursing students' IM injection application skills. This study emphasizes the necessity of new teaching methods in nursing education and aims to enhance students' clinical practice competencies.
Detailed Description
Research Title:
Evaluation of the Effectiveness of Two Different Teaching Methods in Developing Intramuscular Injection Application Skills in Nursing Students.
Research Objective:
The primary aim of this study is to evaluate the effects of two different teaching methods, namely computer-assisted games and high-fidelity simulation, on developing intramuscular (IM) injection application skills among nursing students. In this context, the goal is to identify the differences in students' knowledge levels, skills, self-directed learning levels, and satisfaction levels. Enhancing students' cognitive, affective, and psychomotor skills during nursing education is crucial, especially for the IM injection application, which is commonly used in the nursing profession.
Importance of the Research:
Study Design
- Study Type
- Interventional
- Allocation
- Randomized
- Intervention Model
- Parallel
- Primary Purpose
- Other
- Masking
- None
Eligibility Criteria
- Ages
- 18 Years to — (Adult, Older Adult)
- Sex
- All
- Accepts Healthy Volunteers
- Yes
Inclusion Criteria
- •Being a first-time participant in the Fundamentals of Nursing course, Having no communication issues related to vision or hearing, Attending classes during the period when the project will be conducted, Being willing to participate in the project.
Exclusion Criteria
- •Being a graduate of a Health Vocational High School, Scoring below 70 points on the IM Injection Knowledge Form.
Arms & Interventions
SİMÜLATİON
Intervention: SİMÜLATİON (Other)
COMPUTER GAMES
Intervention: COMPUTER GAMES (Other)
Outcomes
Primary Outcomes
intramuscular injection skill levels
Time Frame: One week after the training
As a result of the implementation of two different teaching methods (high-fidelity simulation model and computer-assisted games), students' Intramuscular Injection Checklist will be evaluated.
self-directed learning skills
Time Frame: One week after the training
As a result of the implementation of two different teaching methods (high-fidelity simulation model and computer-assisted games),Self-Directed Learning Styles will be evaluated.
intramuscular injection training satisfaction will be evaluated
Time Frame: One week after the training
As a result of the implementation of two different teaching methods (high-fidelity simulation model and computer-assisted games), Visual analog scala will be evaluated.
Secondary Outcomes
No secondary outcomes reported
Investigators
Azzet Yüksel
ASSISTANT PROFESSOR
Kocaeli Sağlık ve Teknoloji Üniversitesi
