The effects of cranial electrical stimulation associated with video game training in postural control and the balance of the elderly
- Conditions
- nspecified Falls
- Registration Number
- RBR-4shrx2
- Lead Sponsor
- niversidade Nove de Julho
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- Not specified
- Target Recruitment
- Not specified
Healthy elderly people aged 60 to 80 years; Both genders; Independents for standing and walking with or without auxiliary devices
Elderly with amputation in lower limb or immobilized; Musculoskeletal disorders limiting or restricting the performance of training; Chronic or progressive neurological changes of central or peripheral origin, with motor limitations; Limiting or hindering pain in the execution of the proposed activities; Visual or auditory changes without use of corrective apparatus; Cognitive deficit, with a score lower than 14 evaluated by the Mini Mental State Examination; Skin changes (pain, open sores, hyperesthesia, anesthesia) or metallic implants in the region of the scalp; Cardiac disorders and respiratory diseases not treated or controlled or that have symptoms of shortness of breath, tachycardia; Be on treatment with chemotherapy or hemodialysis; Use corticosteroids or medicines that limit or lower the level of sleep and wakefulness; Do not agree and sign the Term of Free and Informed Consent
Study & Design
- Study Type
- Intervention
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method To verify the effect of Transcranial Continuous Chain Stimulation associated to virtual reality therapy in postural control and static balance of the elderly through the Balance Evaluation System Test and Posturography test
- Secondary Outcome Measures
Name Time Method To verify the effect of Transcranial Current Stimulation associated to Virtual Reality therapy on the Risk of Falls, Quality of life, Humor and signs of depression, Cognition and strength of lower limbs