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The Effects of Video Based Training and Aerobic Exercise Training in Individuals With Internet Gaming Disorder

Not Applicable
Completed
Conditions
Gaming Disorder
Sedentary Behavior
Interventions
Other: Control group
Other: Video based exercise
Other: aerobic exercise
Registration Number
NCT04226677
Lead Sponsor
Cagtay Maden
Brief Summary

In this study, video-based training, aerobic training and both training will be applied to individuals with internet gaming disorder. Addiction levels and functional performance will be evaluated before and after treatment.

Detailed Description

The aim of this study is to investigate the effect of game-based training and aerobic exercise training on game addiction level, functional performance and exercise capacity in individuals with internet play disorder. In addition, the investigators think that facilitate the transition to exercise by using game-based training in order to gain exercise habit and reduce sedentary behaviours in individuals with internet gaming disorder.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
45
Inclusion Criteria
  • DSM V (Diagnostic and Statistical Manual of Mental Disorders, revision 5) Internet Gaming Impairment (IOOB) Diagnostic criteria: approval of five to nine items
  • No communication barrier
  • Playing game (smart phone,Play Station 4, Xbox, Personal Computer) at least 2 hours a day in the last year
Exclusion Criteria
  • Cigarette use over 10 packsXyear
  • be using any medicine
  • Be actively involved in any sport.
  • Having chronic disease
  • Having physical disability

Study & Design

Study Type
INTERVENTIONAL
Study Design
FACTORIAL
Arm && Interventions
GroupInterventionDescription
Control groupControl groupControl group
Video based exercise groupVideo based exerciseVideo based exercise group is received exergame training.
aerobic exercise groupaerobic exerciseAerobic exercise group is received treadmill training.
Primary Outcome Measures
NameTimeMethod
Internet Gaming Disorder Scale-Short-Form (IGDS9-SF)2 Monthly change

It consists of 9 questions. The scores that can be obtained from the scale vary between 9 and 45 and the increase in the scores, especially 36 points and above, indicates the high risk of game addiction.

The International Physical Activity Questionnaire (IPAQ)2 Monthly change

Used to calculate weekly physical activity level and METs

Secondary Outcome Measures
NameTimeMethod
Quality of Life Assessment: Short Form-36.2 Monthly change

Short Form-36., quality of life questionnaire will be used. This questionnaire consists of questions measuring physical function, physical role limitation, pain, general health, vitality, social function, emotional role limitations, and mental health status. The scores that can be obtained from the scale vary between 0 and 100 and the increase in the scores indicates that the quality of life is high.

Anxiety Scale2 Monthly change

Beck Anxiety Scale will be used to determine the anxiety levels of individuals.The scores that can be obtained from the scale vary between 0 and 30 and the increase in the scores indicates that the anxiety is high.

Senior Fitness Test (SFT)2 Monthly change

It is a test with seven physical fitness test parameters. Time and length measurements are saved in these parameters.

20m-Shuttle Run Test2 Monthly change

It is used to assess aerobic capacity with the treadmill. The maximum oxygen consumption is saved.

Trial Locations

Locations (1)

Hasan Kalyoncu Universty

🇹🇷

Gaziantep, Şahinbey, Turkey

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