The Effects of Video Based Training and Aerobic Exercise Training in Individuals With Internet Gaming Disorder
- Conditions
- Gaming DisorderSedentary Behavior
- Interventions
- Other: Control groupOther: Video based exerciseOther: aerobic exercise
- Registration Number
- NCT04226677
- Lead Sponsor
- Cagtay Maden
- Brief Summary
In this study, video-based training, aerobic training and both training will be applied to individuals with internet gaming disorder. Addiction levels and functional performance will be evaluated before and after treatment.
- Detailed Description
The aim of this study is to investigate the effect of game-based training and aerobic exercise training on game addiction level, functional performance and exercise capacity in individuals with internet play disorder. In addition, the investigators think that facilitate the transition to exercise by using game-based training in order to gain exercise habit and reduce sedentary behaviours in individuals with internet gaming disorder.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 45
- DSM V (Diagnostic and Statistical Manual of Mental Disorders, revision 5) Internet Gaming Impairment (IOOB) Diagnostic criteria: approval of five to nine items
- No communication barrier
- Playing game (smart phone,Play Station 4, Xbox, Personal Computer) at least 2 hours a day in the last year
- Cigarette use over 10 packsXyear
- be using any medicine
- Be actively involved in any sport.
- Having chronic disease
- Having physical disability
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- FACTORIAL
- Arm && Interventions
Group Intervention Description Control group Control group Control group Video based exercise group Video based exercise Video based exercise group is received exergame training. aerobic exercise group aerobic exercise Aerobic exercise group is received treadmill training.
- Primary Outcome Measures
Name Time Method Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) 2 Monthly change It consists of 9 questions. The scores that can be obtained from the scale vary between 9 and 45 and the increase in the scores, especially 36 points and above, indicates the high risk of game addiction.
The International Physical Activity Questionnaire (IPAQ) 2 Monthly change Used to calculate weekly physical activity level and METs
- Secondary Outcome Measures
Name Time Method Quality of Life Assessment: Short Form-36. 2 Monthly change Short Form-36., quality of life questionnaire will be used. This questionnaire consists of questions measuring physical function, physical role limitation, pain, general health, vitality, social function, emotional role limitations, and mental health status. The scores that can be obtained from the scale vary between 0 and 100 and the increase in the scores indicates that the quality of life is high.
Anxiety Scale 2 Monthly change Beck Anxiety Scale will be used to determine the anxiety levels of individuals.The scores that can be obtained from the scale vary between 0 and 30 and the increase in the scores indicates that the anxiety is high.
Senior Fitness Test (SFT) 2 Monthly change It is a test with seven physical fitness test parameters. Time and length measurements are saved in these parameters.
20m-Shuttle Run Test 2 Monthly change It is used to assess aerobic capacity with the treadmill. The maximum oxygen consumption is saved.
Trial Locations
- Locations (1)
Hasan Kalyoncu Universty
🇹🇷Gaziantep, Şahinbey, Turkey