Can a computer game designed to rehabilitate young people with visual field loss improve functional vision?
- Conditions
- Visual field lossEye DiseasesVisual field defects
- Registration Number
- ISRCTN90462176
- Lead Sponsor
- niversity of Lincoln (UK)
- Brief Summary
2019 results in https://doi.org/10.1177/0145482X1811200607
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Completed
- Sex
- All
- Target Recruitment
- 9
Current inclusion criteria as of 18/07/2018:
Young people (7-25 years old, male and female) with bilateral visual field loss caused by a lesion of the post-geniculate optic pathway or visual cortex
Previous inclusion criteria:
Young people (8-25 years old, male and female) with bilateral visual field loss caused by a lesion of the post-geniculate optic pathway or visual cortex
1. Cognitive or physical impairments which cause a formal assessment of the visual field (standard automated perimetry) to be impractical
2. The inability to use either a mouse, keyboard or touch screen to access the game
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method
- Secondary Outcome Measures
Name Time Method