An evaluation of a game for the rehabilitation of pain patients (Pilot Study).
- Conditions
- chronic pain:- chronic low back pain (CLBP)- chronic neck-/ shoulder pain
- Registration Number
- NL-OMON22384
- Lead Sponsor
- Roessingh Research and Development
- Brief Summary
/A
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Pending
- Sex
- Not specified
- Target Recruitment
- 15
Inclusion Criteria
1. Be aged 18 years or older;
2. Have a length between 1m50 and 1m95 (task layout requirement);
Exclusion Criteria
1. An insufficient understanding of the Dutch language;
2. A visible impairment that inhibits the perception of the screen were the play is on projected.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method The main study parameters are user experience (satisfaction, usability and emotional engagement) with the Playmancer game and the clinical changes (complaints and disability) induced by playing the Playmancer game. Satisfaction is assessed by a self-constructed questionnaire based on UTAUT (unified theory of acceptance and use of technology). The usability will be assessed by the system usability scale (SUS) and the emotional engagement will be assessed by items of the core element of game experience questionnaire (CEGEQ). Clinical change will be assessed by a Vas for pain intensity and different disability questionnaire (PDI, NDI and RDQ). The obejective clinical changes will be assessed by the six minutes walking test (6mwt) and different outcomes logged by the game (walking velocity, walking distance, reaching ability, time of relax etc.)
- Secondary Outcome Measures
Name Time Method A secundairy study parameter is game performance.