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An evaluation of a game for the rehabilitation of pain patients (Pilot Study).

Conditions
chronic pain:- chronic low back pain (CLBP)- chronic neck-/ shoulder pain
Registration Number
NL-OMON22384
Lead Sponsor
Roessingh Research and Development
Brief Summary

/A

Detailed Description

Not available

Recruitment & Eligibility

Status
Pending
Sex
Not specified
Target Recruitment
15
Inclusion Criteria

1. Be aged 18 years or older;

2. Have a length between 1m50 and 1m95 (task layout requirement);

Exclusion Criteria

1. An insufficient understanding of the Dutch language;

2. A visible impairment that inhibits the perception of the screen were the play is on projected.

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
The main study parameters are user experience (satisfaction, usability and emotional engagement) with the Playmancer game and the clinical changes (complaints and disability) induced by playing the Playmancer game. Satisfaction is assessed by a self-constructed questionnaire based on UTAUT (unified theory of acceptance and use of technology). The usability will be assessed by the system usability scale (SUS) and the emotional engagement will be assessed by items of the core element of game experience questionnaire (CEGEQ). Clinical change will be assessed by a Vas for pain intensity and different disability questionnaire (PDI, NDI and RDQ). The obejective clinical changes will be assessed by the six minutes walking test (6mwt) and different outcomes logged by the game (walking velocity, walking distance, reaching ability, time of relax etc.)
Secondary Outcome Measures
NameTimeMethod
A secundairy study parameter is game performance.
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