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Clinical Trials/ACTRN12616000259448
ACTRN12616000259448
Recruiting
未知

The effects of video game playing on cognition, physical ability and sleep in older adults

niversity of Sydney0 sites104 target enrollmentFebruary 25, 2016

Overview

Phase
未知
Intervention
Not specified
Conditions
Cognition
Sponsor
niversity of Sydney
Enrollment
104
Status
Recruiting
Last Updated
6 years ago

Overview

Brief Summary

No summary available.

Registry
who.int
Start Date
February 25, 2016
End Date
TBD
Last Updated
6 years ago
Study Type
Interventional
Sex
All

Investigators

Eligibility Criteria

Inclusion Criteria

  • 1\. Male and female adults aged 60 years and over
  • 2\. Able to ambulate
  • 3\. Normal and/or corrected visual sensory
  • 4\. Non\-expert console gamers, defined as playing video games less than 1 hr/week for the past 2 years (Boot, Kramer, Simons, Fabiani, \& Gratton, 2008\)
  • 5\. Scores 24 or higher on Mini Mental Status Examination (MMSE) (Folstein, Folstein, \& McHugh, 1975\)
  • 6\. Do not have risk against physical activity
  • 7\. Have less than two moderate to vigorous aerobic or resistance training sessions of more than 20 minutes per week (Moul, Goldman, \& Warren, 2005\), and
  • 8\. Understand written and spoken English

Exclusion Criteria

  • Diagnosed with neurodegenerative disorders, mental health disorders and epilepsy

Outcomes

Primary Outcomes

Not specified

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