ACTRN12616000259448
Recruiting
未知
The effects of video game playing on cognition, physical ability and sleep in older adults
Overview
- Phase
- 未知
- Intervention
- Not specified
- Conditions
- Cognition
- Sponsor
- niversity of Sydney
- Enrollment
- 104
- Status
- Recruiting
- Last Updated
- 6 years ago
Overview
Brief Summary
No summary available.
Investigators
Eligibility Criteria
Inclusion Criteria
- •1\. Male and female adults aged 60 years and over
- •2\. Able to ambulate
- •3\. Normal and/or corrected visual sensory
- •4\. Non\-expert console gamers, defined as playing video games less than 1 hr/week for the past 2 years (Boot, Kramer, Simons, Fabiani, \& Gratton, 2008\)
- •5\. Scores 24 or higher on Mini Mental Status Examination (MMSE) (Folstein, Folstein, \& McHugh, 1975\)
- •6\. Do not have risk against physical activity
- •7\. Have less than two moderate to vigorous aerobic or resistance training sessions of more than 20 minutes per week (Moul, Goldman, \& Warren, 2005\), and
- •8\. Understand written and spoken English
Exclusion Criteria
- •Diagnosed with neurodegenerative disorders, mental health disorders and epilepsy
Outcomes
Primary Outcomes
Not specified
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