CTRI/2023/10/058422尚未招募Unknown
Video Game Usage, Cognitive Flexibility and Emotional Intelligence in Young Adults: A Correlational Study - NI
Eesha Sagdeo0 个研究点目标入组 0 人开始时间: 待定最近更新:
试验速览
- 阶段
- Unknown
- 状态
- 尚未招募
- 发起方
研究概览
简要总结
暂无简介。
研究设计
- 研究类型
- Observational
入排标准
入选标准
- •Players of video games for recreational purposes.
排除标准
- •Individuals with occupational or commercial reasons for playing video games. E.g.: Streamers or Bloggers or Testers.
- •Individuals that do not spend any time or resources playing video games.
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