CTRI/2023/10/058422
Not yet recruiting
未知
Video Game Usage, Cognitive Flexibility and Emotional Intelligence in Young Adults: A Correlational Study - NI
Eesha Sagdeo0 sites0 target enrollmentTBD
Overview
- Phase
- 未知
- Intervention
- Not specified
- Conditions
- Not specified
- Sponsor
- Eesha Sagdeo
- Status
- Not yet recruiting
- Last Updated
- 2 years ago
Overview
Brief Summary
No summary available.
Investigators
Eligibility Criteria
Inclusion Criteria
- •Players of video games for recreational purposes.
Exclusion Criteria
- •Individuals with occupational or commercial reasons for playing video games. E.g.: Streamers or Bloggers or Testers.
- •Individuals that do not spend any time or resources playing video games.
Outcomes
Primary Outcomes
Not specified
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