NL-OMON48494
Completed
Not Applicable
Video gaming as an add-on intervention in emotion regulation therapy among adolescents with internalizing disorders: a preliminary study. - Serious gaming in emotion regulation therapy.
ProPersona (Nijmegen)0 sites25 target enrollmentTBD
Overview
- Phase
- Not Applicable
- Intervention
- Not specified
- Conditions
- Not specified
- Sponsor
- ProPersona (Nijmegen)
- Enrollment
- 25
- Status
- Completed
- Last Updated
- 2 years ago
Overview
Brief Summary
No summary available.
Investigators
Eligibility Criteria
Inclusion Criteria
- •Adolescents are being included when there is internalizing psychopathology (a
- •depressive or anxiety disorder is measured with the Dutch translation of the
- •Mini International Neuropsychiatric Interview for children and adolescents
- •(MINI\-KID) and emotion regulation difficulties, which are measured with the
- •FEEL\-KJ (an instrument to measure emotion regulation strategies in children and
- •adolescents).
- •\- Cut off score FEEL\- KJ:
- •o Adaptive emotion regulation strategies \< 40 (low use of adaptive emotion
- •regulation strategies), and/or
- •o Maladaptive emotion regulation strategies \> 60 (high dysfunctional use of
Exclusion Criteria
- •Adolescents are excluded from the study if there is an other mental disorder
- •diagnosed, such as ADHD, autism or substance abuse.
Outcomes
Primary Outcomes
Not specified
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