The effect of video game playing in older adults
- Conditions
- CognitionPhysical abilitySleepMental Health - Studies of normal psychology, cognitive function and behaviour
- Registration Number
- ACTRN12616000259448
- Lead Sponsor
- niversity of Sydney
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- All
- Target Recruitment
- 104
1. Male and female adults aged 60 years and over
2. Able to ambulate
3. Normal and/or corrected visual sensory
4. Non-expert console gamers, defined as playing video games less than 1 hr/week for the past 2 years (Boot, Kramer, Simons, Fabiani, & Gratton, 2008)
5. Scores 24 or higher on Mini Mental Status Examination (MMSE) (Folstein, Folstein, & McHugh, 1975)
6. Do not have risk against physical activity
7. Have less than two moderate to vigorous aerobic or resistance training sessions of more than 20 minutes per week (Moul, Goldman, & Warren, 2005), and
8. Understand written and spoken English
Diagnosed with neurodegenerative disorders, mental health disorders and epilepsy
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method
- Secondary Outcome Measures
Name Time Method