MedPath

The effect of video game playing in older adults

Not Applicable
Recruiting
Conditions
Cognition
Physical ability
Sleep
Mental Health - Studies of normal psychology, cognitive function and behaviour
Registration Number
ACTRN12616000259448
Lead Sponsor
niversity of Sydney
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Recruiting
Sex
All
Target Recruitment
104
Inclusion Criteria

1. Male and female adults aged 60 years and over
2. Able to ambulate
3. Normal and/or corrected visual sensory
4. Non-expert console gamers, defined as playing video games less than 1 hr/week for the past 2 years (Boot, Kramer, Simons, Fabiani, & Gratton, 2008)
5. Scores 24 or higher on Mini Mental Status Examination (MMSE) (Folstein, Folstein, & McHugh, 1975)
6. Do not have risk against physical activity
7. Have less than two moderate to vigorous aerobic or resistance training sessions of more than 20 minutes per week (Moul, Goldman, & Warren, 2005), and
8. Understand written and spoken English

Exclusion Criteria

Diagnosed with neurodegenerative disorders, mental health disorders and epilepsy

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Secondary Outcome Measures
NameTimeMethod
© Copyright 2025. All Rights Reserved by MedPath