Relationship among Video Game Usage, Cognitive Flexibility and Emotional Intelligence in Young Adults
Not Applicable
- Registration Number
- CTRI/2023/10/058422
- Lead Sponsor
- Eesha Sagdeo
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- ot Yet Recruiting
- Sex
- Not specified
- Target Recruitment
- 0
Inclusion Criteria
Players of video games for recreational purposes.
Exclusion Criteria
Individuals with occupational or commercial reasons for playing video games. E.g.: Streamers or Bloggers or Testers.
Individuals that do not spend any time or resources playing video games.
Study & Design
- Study Type
- Observational
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method To examine the relationship between video game usage, cognitive flexibility and emotional intelligence among young adults.Timepoint: 7 months
- Secondary Outcome Measures
Name Time Method Videogames are stimulating activities that engage cognitive and emotional skills in people. Therefore, understanding how different gamer types are related to cognitive flexibility and emotional intelligence can help assess which type of gaming pattern can be used to enhance these skills. Such a study can benefit users of games in recognizing which gaming pattern could be hampering their cognitive and emotional skills too.Timepoint: 7 months