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Relationship among Video Game Usage, Cognitive Flexibility and Emotional Intelligence in Young Adults

Not Applicable
Registration Number
CTRI/2023/10/058422
Lead Sponsor
Eesha Sagdeo
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
ot Yet Recruiting
Sex
Not specified
Target Recruitment
0
Inclusion Criteria

Players of video games for recreational purposes.

Exclusion Criteria

Individuals with occupational or commercial reasons for playing video games. E.g.: Streamers or Bloggers or Testers.

Individuals that do not spend any time or resources playing video games.

Study & Design

Study Type
Observational
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
To examine the relationship between video game usage, cognitive flexibility and emotional intelligence among young adults.Timepoint: 7 months
Secondary Outcome Measures
NameTimeMethod
Videogames are stimulating activities that engage cognitive and emotional skills in people. Therefore, understanding how different gamer types are related to cognitive flexibility and emotional intelligence can help assess which type of gaming pattern can be used to enhance these skills. Such a study can benefit users of games in recognizing which gaming pattern could be hampering their cognitive and emotional skills too.Timepoint: 7 months
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