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Video gaming as an add-on intervention in emotion regulation therapy among adolescents with internalizing disorders: a preliminary study.

Recruiting
Conditions
Depressive or anxiety disorder and emotion regulation difficulties
Registration Number
NL-OMON26125
Lead Sponsor
o sponsors
Brief Summary

/A

Detailed Description

Not available

Recruitment & Eligibility

Status
Recruiting
Sex
Not specified
Target Recruitment
12
Inclusion Criteria

Adolescents are being included when there is internalizing psychopathology (a depressive or anxiety disorder is measured with the Dutch translation of the Mini International Neuropsychiatric Interview for children and adolescents (MINI-KID) and emotion regulation difficulties, which are measured with the FEEL-KJ (an instrument to measure emotion regulation strategies in children and adolescents).
-Cut off score FEEL- KJ:
Adaptive emotion regulation strategies < 40 (low use of adaptive emotion regulation strategies), and/or
Maladaptive emotion regulation strategies > 60 (high dysfunctional use of emotion regulation strategies).

Exclusion Criteria

Adolescents are excluded from the study if there is an other mental disorder diagnosed, such as ADHD, autism or substance abuse.

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Satisfaction (likert scale)<br>Duration/ fequency adolescents play the game (gamelogs)
Secondary Outcome Measures
NameTimeMethod
egative effects measured with the FEEL-KJ, CDI-2/YAM-5, DERS, Kidscreen-52, interview
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