Video gaming as an add-on intervention in emotion regulation therapy among adolescents with internalizing disorders: a preliminary study.
- Conditions
- Depressive or anxiety disorder and emotion regulation difficulties
- Registration Number
- NL-OMON26125
- Lead Sponsor
- o sponsors
- Brief Summary
/A
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- Not specified
- Target Recruitment
- 12
Adolescents are being included when there is internalizing psychopathology (a depressive or anxiety disorder is measured with the Dutch translation of the Mini International Neuropsychiatric Interview for children and adolescents (MINI-KID) and emotion regulation difficulties, which are measured with the FEEL-KJ (an instrument to measure emotion regulation strategies in children and adolescents).
-Cut off score FEEL- KJ:
Adaptive emotion regulation strategies < 40 (low use of adaptive emotion regulation strategies), and/or
Maladaptive emotion regulation strategies > 60 (high dysfunctional use of emotion regulation strategies).
Adolescents are excluded from the study if there is an other mental disorder diagnosed, such as ADHD, autism or substance abuse.
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Satisfaction (likert scale)<br>Duration/ fequency adolescents play the game (gamelogs)
- Secondary Outcome Measures
Name Time Method egative effects measured with the FEEL-KJ, CDI-2/YAM-5, DERS, Kidscreen-52, interview